计算机⾏业常见设备名称英语词汇
计算机⾏业常见设备名称英语词汇汇总
  下⾯是计算机⾏业常见设备名称英语词汇,⼤家可以参考下。
  光驱
  ATAPI(AT Attachment Packet Interface)
  BCF(Boot Catalog File,启动⽬录⽂件)
  BIF(Boot Image File,启动映像⽂件)
  CDR(CD Recordable,可记录光盘)
  CD-ROM/XA(CD-ROM eXtended Architecture,唯读光盘增强形架构)
  CDRW(CD-Rewritable,可重复刻录光盘)
  CLV(Constant Linear Velocity,恒定线速度)
  DAE(digital Audio Extraction,数据⾳频抓取)
  DDSS(Double Dynamic Suspension System,双悬浮动态减震系统)
  DDSS II(Double Dynamic Suspension System II,第⼆代双层动⼒悬吊系统)
  PCAV(Part Constant Angular Velocity,部分恒定⾓速度)
  VCD(Video CD,视频CD)
  打印机
  AAS(Automatic Area Seagment?)
  dpi(dot per inch,每英⼨的打印像素)
  ECP(Extended Capabilities Port,延长能⼒端⼝)
  EPP(Enhanced Parallel Port,增强形平⾏接⼝)
  IPP(Internet Printing Protocol,因特⽹打印协议)
  ppm(paper per minute,页/分)
  SPP(Standard Parallel Port,标准并⾏⼝)
  TET(Text Enhanced Technology,⽂本增强技术)
  USBDCDPD(Universal Serial Bus Device Class Definition for Printing Devices,打印设备的通⽤串⾏总线级标准)  VD(Variable Dot,变点式列印)
  扫描仪
  TWAIN(Toolkit Without An Interesting Name)协议
  磁盘
  AAT(Average access time,平均存取时间)
  ABS(Auto Balance System,⾃动平衡系统)
  ASMO(Advanced Storage Magneto-Optical,增强形光学存储器)
  AST(Average Seek time,平均寻道时间)
  ATA(AT Attachment,AT扩展型)
  ATOMM(Advanced super Thin-layer and high-Output Metal Media,增强形超薄⾼速⾦属媒体)  bps(bit per second,位/秒)
  CAM(Common Access Model,公共存取模型)
  CSS(Common Command Set,通⽤指令集)
  DMA(Direct Memory Access,直接内存存取)
  DVD(Digital Video Disk,数字视频光盘)
  EIDE(enhanced Integrated Drive Electronics,增强形电⼦集成驱动器)
  FAT(File Allocation Tables,⽂件分配表)
  FDBM(Fluid dynamic bearing motors,液态轴承马达)
  FDC(Floppy Disk Controller,软盘驱动器控制装置)
  FDD(Floppy Disk Driver,软盘驱动器)
  GMR(giant magnetoresistive,巨型磁阻)
  HDA(head disk assembly,磁头集合)
  HiFD(high-capacity floppy disk,⾼容量软盘)
  IDE(Integrated Drive Electronics,电⼦集成驱动器)
  LBA(Logical Block Addressing,逻辑块寻址)
  MBR(Master Boot Record,主引导记录)
  MTBF(Mean Time Before Failure,平均故障时间)
  PIO(Programmed Input Output,可编程输⼊输出模式)
  PRML(Partial Response Maximum Likelihood,最⼤可能部分反应,⽤于提⾼磁盘读写传输率)  RPM(Rotation Per Minute,转/分)
  RSD:(Removable Storage Device移动式存储设备)
  SCSI(Small Computer System Interface,⼩型计算机系统接⼝)
  SCMA:(SCSI Configured Auto Magically,SCSI⾃动配置)
  S.M.A.R.T.(Self-Monitoring, Analysis and Reporting Technology,⾃动监测、分析和报告技术)  SPS(Shock Protection System,抗震保护系统)
  STA(SCSI Trade Association,SCSI同业公会)
  Ultra DMA(Ultra Direct Memory Access,超⾼速直接内存存取)
  LVD(Low Voltage Differential)
  Seagate硬盘技术DiscWizard(磁盘控制软件)
  DST(Drive Self Test,磁盘⾃检程序)
  SeaShield(防静电防撞击外壳)
  ⾳频
  3DPA(3D Positional Audio,3D定位⾳频)
  AC(Audio Codec,⾳频多媒体数字信号编解码器)
  Auxiliary Input(辅助输⼊接⼝)
  CS(Channel Separation,声道分离)
  DS3D(DirectSound 3D Streams)
  DSD(Direct Stream Digital,直接数字信号流)
  DSL(Down Loadable Sample,可下载的取样⾳⾊)
  DLS-2(Downloadable Sounds Level 2,第⼆代可下载⾳⾊)  EAX(Environmental Audio Extensions,环境⾳效扩展技术)  Extended Stereo(扩展式⽴体声)
  FM(Frequency Modulation,频率调制)
  FIR(finite impulse response,有限推进响应)
  FR(Frequence Response,频率响应)
  FSE(Frequency Shifter Effect,频率转换效果)
  HRTF(Head Related Transfer Function,头部关联传输功能)  IID(Interaural Intensity Difference,两侧声⾳强度差别)
  IIR(infinite impulse response,⽆限推进响应)
  Interactive Around-Sound(交互式环绕声)
  Interactive 3D Audio(交互式3D⾳效)
  ITD(Interaural Time Difference,两侧声⾳时间延迟差别)
  MIDI:( Musical Instrument Digital Interface乐器数字接⼝)
  NDA:( non-DWORD-aligned ,⾮DWORD排列)
  Raw PCM:( Raw Pulse Code Modulated元脉码调制)
  RMA:( RealMedia Architecture实媒体架构)
  RTSP: (Real Time Streaming Protocol实时流协议)
  SACD(Super Audio CD,超级⾳乐CD)
  SNR(Signal to Noise Ratio,信噪⽐)
  S/PDIF(Sony/Phillips Digital Interface,索尼/飞利普数字接⼝)  SRS: (Sound Retrieval System声⾳修复系统)
  Surround Sound(环绕⽴体声)
  Super Intelligent Sound ASIC(超级智能⾳频集成电路)
  THD+N(Total Harmonic Distortion plus Noise,总谐波失真加噪⾳)
  QEM(Qsound Environmental Modeling,Qsound环境建模扬声器组)
  WG(Wave Guide,波导合成)
  WT(Wave Table,波表合成)
  视频
  3D:(Three Dimensional,三维)
  3DS(3D SubSystem,三维⼦系统)
  AE(Atmospheric Effects,雾化效果)
  AFR(Alternate Frame Rendering,交替渲染技术)
modulate  Anisotropic Filtering(各向异性过滤)
  APPE(Advanced Packet Parsing Engine,增强形帧解析引擎)
  AV(Analog Video,模拟视频)
  Back Buffer,后置缓冲Backface culling(隐⾯消除)
  Battle for Eyeballs(眼球⼤战,各3D图形芯⽚公司为了争夺⽤户⽽作的竞争)
  Bilinear Filtering(双线性过滤)
  CEM(cube environment mapping,⽴⽅环境映射)
  CG(Computer Graphics,计算机⽣成图像)
  Clipping(剪贴纹理)
  Clock Synthesizer,时钟合成器compressed textures(压缩纹理)
  Concurrent Command Engine,协作命令引擎Center Processing Unit Utilization,中央处理器占⽤率DAC(Digital to Analog Converter,数模传换器)
  Decal(印花法,⽤于⽣成⼀些半透明效果,如:鲜⾎飞溅的场⾯)
  DFP(Digital Flat Panel,数字式平⾯显⽰器)
  DFS:( Dynamic Flat Shading动态平⾯描影,可⽤作加速Dithering抖动)
  Directional Light,⽅向性光源DME:( Direct Memory Execute直接内存执⾏)
  DOF(Depth of Field,多重境深)
  Double Buffering(双缓冲区)
  DIR(Direct Rendering Infrastructure,基层直接渲染)
  DVI(Digital Video Interface,数字视频接⼝)
  DxR:( DynamicXTended Resolution动态可扩展分辨率)
  DXTC(Direct X Texture Compress,DirectX纹理压缩,以S3TC为基础)
  Dynamic Z-buffering(动态Z轴缓冲区),显⽰物体远近,可⽤作远景E-DDC(Enhanced Display Data Channel,增强形视频数据通道协议,定义了显⽰输出与主系统之间的`通讯通道,能提⾼显⽰输出的画⾯质量)
  Edge Anti-aliasing,边缘抗锯齿失真E-EDID(Enhanced Extended Identification Data,增强形扩充⾝份辨识数据,定义了电脑通讯视频主系统的数据格式)
  Execute Buffers,执⾏缓冲区environment mapped bump mapping(环境凹凸映射)
  Extended Burst Transactions,增强式突发处理Front Buffer,前置缓冲Flat(平⾯描影)
  Frames rate is King(帧数为王)
  FSAA(Full Scene Anti-aliasing,全景抗锯齿)
  Fog(雾化效果)
  flip double buffered(反转双缓存)
  fog table quality(雾化表画质)
  GART(Graphic Address Remappng Table,图形地址重绘表)
  Gouraud Shading,⾼洛德描影,也称为内插法均匀涂⾊GPU(Graphics Processing Unit,图形处理器)
  GTF(Generalized Timing Formula,⼀般程序时间,定义了产⽣画⾯所需要的时间,包括了诸如画⾯刷新率等)  HAL(Hardware Abstraction Layer,硬件抽像化层)
  hardware motion compensation(硬件运动补偿)
  HDTV(high definition television,⾼清晰度电视)
  HEL: Hardware Emulation Layer(硬件模拟层)
  high triangle count(复杂三⾓形计数)
  ICD(Installable Client Driver,可安装客户端驱动程序)
  IDCT(Inverse Discrete Cosine Transform,⾮连续反余弦变换,GeForce的DVD硬件强化技术)
  Immediate Mode,直接模式IPPR: (Image Processing and Pattern Recognition图像处理和模式识别)
  large textures(⼤型纹理)
  LF(Linear Filtering,线性过滤,即双线性过滤)
  lighting(光源)
  lightmap(光线映射)
  Local Peripheral Bus(局域边缘总线)
  mipmapping(MIP映射)
  Modulate(调制混合)
  Motion Compensation,动态补偿motion blur(模糊移动)
  MPPS:(Million Pixels Per Second,百万个像素/秒)
  Multi-Resolution Mesh,多重分辨率组合Multi Threaded Bus Master,多重主控Multitexture(多重纹理)
  nerest Mipmap(邻近MIP映射,⼜叫点采样技术)
  Overdraw(透⽀,全景渲染造成的浪费)
  partial texture downloads(并⾏纹理传输)
  Parallel Processing Perspective Engine(平⾏透视处理器)
  PC(Perspective Correction,透视纠正)
  PGC(Parallel Graphics Configuration,并⾏图像设置)
  pixel(Picture element,图像元素,⼜称P像素,屏幕上的像素点)
  point light(⼀般点光源)

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