/*生日快乐歌曲*/
#include <reg51.h>
#define uint unsigned int
#define uchar unsigned char
sbit beep = P1^5;
uchar code SONG_TONE[]={212,212,190,212,159,169,212,212,190,212,142,159,
212,212,106,126,159,169,190,119,119,126,159,142,159,0};
uchar code SONG_LONG[]={9,3,12,12,12,24,9,3,12,12,12,24,
9,3,12,12,12,12,12,9,3,12,12,12,24,0};
//延时
void DelayMS(uint x)
{
uchar t;
while(x--) for(t=0;t<120;t++);
}
void PlayMusic()
{
uint i=0,j,k;
while(SONG_LONG[i]!=0||SONG_TONE[i]!=0)
{ //播放各个音符,SONG_LONG 为拍子长度
    for(j=0;j<SONG_LONG[i]*20;j++)
{
    beep=~beep;
//SONG_TONE 延时表决定了每个音符的频率
    for(k=0;k<SONG_TONE[i]/3;k++);
}
    DelayMS(10);
    i++;
}
}
void main()
{
beep=0;
while(1)
{
PlayMusic(); //播放生日快乐
DelayMS(500); //播放完后暂停一段时间
}
}
两只蝴蝶:
#include <reg51.h>            // 这是  单片机音乐代码生成器  生成的代码
#define uchar unsigned char
sbit beepIO=P1^5;                // 输出 为 P1.5  可以修改 成 其它 IO 口
html播放音乐代码
uchar m,n;
uchar code T[49][2]={{0,0},
{0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B},
{0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33},{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x05},
{0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x99},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x02},
{0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}
};
uchar code music[][2]={{0,4},
{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{2
1,4},{19,4},{16,4},{19,4},{14,24},
{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,24},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{21,24},
{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},
{23,4},{26,4},{26,16},{26,4},{28,4},{26,4},{23,24},{21,4},{23,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{16,2},{19,2},{19,24},{0,20},
{26,4},{26,4},{28,4},{31,4},{30,4},{30,4},{28,4},{23,4},{21,4},{21,4},{23,16},{0,4},{23,4},{23,4},{26,4},{28,8},{28,12},{16,4},{23,4},{21,4},
{21,24},{23,4},{26,4},{26,4},{23,4},{26,8},{0,4},{31,8},{30,4},{28,4},{30,4},{23,8},{0,4},{28,4},{28,4},{30,4},{28,4},{26,4},{23,4},{21,8},{23,4},{21,4},{23,4},{26,16},
{0xFF,0xFF}};
void delay(uchar p)
{
    uchar i,j;
    for(;p>0;p--)
    for(i=181;i>0;i--)
    for(j=181;j>0;j--);
}
void pause()
{
    uchar i,j;
    for(i=150;i>0;i--)
    for(j=150;j>0;j--);
}
void T0_int() interrupt 1
{
beepIO=!beepIO;
TH0=T[m][0]; TL0=T[m][1];
}
void main()
{
uchar i=0;
TMOD=0x01;  EA=1; ET0=1;
while(1)
      {
        m=music[i][0];n=music[i][1];
          if(m==0x00)
            {TR0=0;delay(n);i++;}
          else if(m==0xFF)
            {TR0=0;delay(30);i=0;}
          else if(m==music[i+1][0])
            {TR0=1;delay(n);TR0=0;pause();i++;}
          else
            {TR0=1;delay(n);i++;}
      }
}
祝你平安:
#include "reg52.h"
unsigned char Count;
sbit _Speak =P1^5 ;
unsigned char code SONG[] ={      //祝你平安
0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00};
void Time0_Init()
{
TMOD = 0x01;
IE  = 0x82;

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