源码编辑器怎么编出游戏_编辑游戏
源码编辑器怎么编出游戏
This post was written by , age 19, who is studying Game Technology at the Amsterdam University of Applied Science and working at a game company, Little Chicken. We expect more great things from him!
这篇⽂章是由19岁的撰写的,他在阿姆斯特丹应⽤科技⼤学学习游戏技术,并在游戏公司Little Chicken⼯作。
我们期望他有更多伟⼤的事情!
手机游戏源码论坛Unity is a great engine with which to quickly and efficiently develop games. In fact, it enables you to be so productive, that you may ask yourself what to do with all the time and energy you’ve saved! Mark Bouwman has the answer, with three very cool, fun new Unity in-editor games available now in the Asset Store: , and These games are Unity Editor Extensions which means they can be played right within the Unity Editor itself, seamlessly impacting your productivity!
Unity是⼀个强⼤的引擎,可⽤于快速有效地开发游戏。 实际上,它使您变得如此⾼效,以⾄于您可能会问⾃⼰如何⽤所节省的所有时间和精⼒! 马克·鲍曼(Mark Bouwman)给出了答案,⽬前在资源商店中提供了三款⾮常酷,有趣的Unity编辑器游戏: , 和 这些游戏是Unity编辑器扩展,这意味着它们可以在Unity编辑器本⾝中直接播放,从⽽⽆缝影响您的⼯作效率!
The creation of the “Productivity Adjustment Tools” actually started as a joke. At work we were joking around about crazy Unity Extensions ideas, until we said: “Wouldn’t it be fun if you could play a game in an Editor Window?” Right when I got back home I continued from that thought, leading to what is now Tetra Unitis. I decided to post it on the Asset Store and create a small bundle of 3 games: Tetra Unitis, Stella Unitis and Terra Unitis. I can say I’m really surprised that nothing like this had yet been posted in the Asset Store. I guess everyone thought of assets only as development tools, instead of using them as stimuli or temporary detachment from a project, only to come back with a clear mind. I had lots of fun creating each of the games, but I guess the most fun came from trying to defend my concept against skeptical classmates and colleagues!
实际上,“⽣产率调整⼯具”的创建只是⼀个玩笑。 在⼯作中,我们⼀直在开玩笑关于疯狂的Unity扩展想法,直到我们说:“如果您可以在“编辑器”窗⼝中玩游戏,那会不会很有趣?” 就在我回到家时,我继续了这个想法,直到现在是Tetra Unitis。 我决定将其发布在Asset Store上,并制作⼀⼩包3种游戏:Tetra Unitis,Stella Unitis和Terra Unitis。 我可以说我真的很惊讶,资产商店中还没有发布这样的东西。 我猜每个⼈都只是将资产视为开发⼯具,⽽不是将其⽤作刺激或暂时脱离项⽬的想法,只是带着清晰的头脑回来。 我在制作每款游戏时都玩得很开⼼,但是我想最有趣的是,试图⽤怀疑的同学和同事捍卫我的理念!
源码编辑器怎么编出游戏

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