//Java编程:五子棋游戏源代码
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import javax.swing.*;
import java.io.PrintStream;
import javax.swing.JComponent;
import javax.swing.JPanel;
/*
*main方法创建了ChessFrame类的一个实例对象(cf),
*并启动屏幕显示显示该实例对象。
**/
public class FiveChessAppletDemo {
public static void main(String args[]){
ChessFrame cf = new ChessFrame();
cf.show();
}
}
/*
*类ChessFrame主要功能是创建五子棋游戏主窗体和菜单
**/
class ChessFrame extends JFrame implements ActionListener {
private String[] strsize={"20x15","30x20","40x30"};
private String[] strmode={"人机对弈","人人对弈"};
public static boolean iscomputer=true,checkcomputer=true;
private int width,height;
private ChessModel cm;
private MainPanel mp;
//构造五子棋游戏的主窗体
public ChessFrame() {
this.setTitle("五子棋游戏");
cm=new ChessModel(1);
mp=new MainPanel(cm);
Container ContentPane();
con.add(mp,"Center");
this.setResizable(false);
this.addWindowListener(new ChessWindowEvent());
MapSize(20,15);
JMenuBar mbar = new JMenuBar();
this.setJMenuBar(mbar);
JMenu gameMenu = new JMenu("游戏");
mbar.add(makeMenu(gameMenu, new Object[] {
"开局", "棋盘","模式", null, "退出"
}, this));
JMenu lookMenu =new JMenu("视图");
mbar.add(makeMenu(lookMenu,new Object[] {
"Metal","Motif","Windows"
},this));
JMenu helpMenu = new JMenu("帮助");
mbar.add(makeMenu(helpMenu, new Object[] {
"关于"
}, this));
}
//构造五子棋游戏的主菜单
public JMenu makeMenu(Object parent, Object items[], Object target){
JMenu m = null;
if(parent instanceof JMenu)
m = (JMenu)parent;
else if(parent instanceof String)
m = new JMenu((String)parent);
else
return null;
for(int i = 0; i < items.length; i++)
if(items[i] == null)
m.addSeparator();
else if(items[i] == "棋盘"){
JMenu jm = new JMenu("棋盘");
ButtonGroup group=new ButtonGroup();
JRadioButtonMenuItem rmenu;
for (int j=0;j<strsize.length;j++){
rmenu=makeRadioButtonMenuItem(strsize[j],target);
if (j==0)
rmenu.setSelected(true);
jm.add(rmenu);
group.add(rmenu);
}
m.add(jm);
}else if(items[i] == "模式"){
JMenu jm = new JMenu("模式");
ButtonGroup group=new ButtonGroup();
JRadioButtonMenuItem rmenu;
for (int h=0;h<strmode.length;h++){
rmenu=makeRadioButtonMenuItem(strmode[h],target);
if(h==0)
rmenu.setSelected(true);
jm.add(rmenu);
group.add(rmenu);
}
m.add(jm);
}else
m.add(makeMenuItem(items[i], target));
return m;
}
//构造五子棋游戏的菜单项
public JMenuItem makeMenuItem(Object item, Object target){
JMenuItem r = null;
if(item instanceof String)
r = new JMenuItem((String)item);
else if(item instanceof JMenuItem)
r = (JMenuItem)item;
else
return null;
if(target instanceof ActionListener)
r.addActionListener((ActionListener)target);
return r;
}
//构造五子棋游戏的单选按钮式菜单项
public JRadioButtonMenuItem makeRadioButtonMenuItem(
Object item, Object target){
JRadioButtonMenuItem r = null;
if(item instanceof String)
r = new JRadioButtonMenuItem((String)item);
else if(item instanceof JRadioButtonMenuItem)
r = (JRadioButtonMenuItem)item;
else
return null;
if(target instanceof ActionListener)
r.addActionListener((ActionListener)target);
return r;
}
public void MapSize(int w,int h){
setSize(w * 20+50 , h * 20+100 );
if(this.checkcomputer)
this.iscomputer=true;
else
this.iscomputer=false;
mp.setModel(cm);
mp.repaint();
}
public boolean getiscomputer(){
return this.iscomputer;
}
public void restart(){
int modeChess = cm.getModeChess();
if(modeChess <= 3 && modeChess >= 1){
cm = new ChessModel(modeChess);
Width(),cm.getHeight());
}else{
System.out.println("\u81EA\u5B9A\u4E49");
}
简单的java游戏代码
}
public void actionPerformed(ActionEvent e){
String ActionCommand();
try{
if (arg.equals("Windows"))
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
else if(arg.equals("Motif"))
UIManager.setLookAndFeel(
"com.sun.java.if.MotifLookAndFeel");
版权声明:本站内容均来自互联网,仅供演示用,请勿用于商业和其他非法用途。如果侵犯了您的权益请与我们联系QQ:729038198,我们将在24小时内删除。
发表评论