Java Language Programming Basics Sixth Edition Teaching Design
Introduction
Java is a high-level object-oriented programming language that is widely used around the world. It is an important skill to understand Java programming in order to be a successful software developer. This document presents a teaching design approach for the Java Language Programming Basics Sixth Edition book in order to assist instructors in teaching Java concepts to their students.
Objective
In teaching this material, the goal is to have students attn a basic understanding of Java programming. By teaching the foundational concepts, students will develop the skills needed to create simple applications. They will learn to use variables, control structures, arrays, and loops. Additionally, we m to develop critical thinking and problem-solving skills in students. These skills will be utilized throughout their software development careers.
Target Audience
This instructional guide is created primarily for students who are novices in the field of programming. The recommended target audience includes high school and undergraduate students who have no prior programming experience.
Learning Outcomes
The following learning outcomes are expected for students who successfully complete this course:
•Ability to write and read basic Java code
•Fostering problem-solving abilities
•Development of critical thinking
•Understanding of fundamental concepts of object-oriented programming
Learning Resources
The teaching resources and materials for this course include:
•Java Language Programming Basics Sixth Edition textbook
•Oracle’s Java Development Kit (JDK) and Integrated Development Environment (IDE)
•basic语言程序设计Online resources and tutorials
Course Assessment and Grading
The course assessment and grading structure are as follows:
•Class Participation: 20%
•Assignments: 30%
•Mid-term Exam: 25%
•Final Exam: 25%
Curriculum Outline
Week One: Introduction to Java
•Java Background
•Java Programming Environment
•The Structure of a Java Program
Week Two: Basic Concepts
•Identifiers and Keywords
•Variables and Constants
•Data Types
Week Three: Operators and Expressions
•Assignment operators
•Arithmetic operators
•Logical operators
Week Four: Control Structures
•Decision Structures
•Loop Structures
Week Five: Arrays
•Introduction to Arrays
•Array Processing
•Sorting Arrays
Week Six: Object-Oriented Programming
•Classes and Objects
•Encapsulation
•Inheritance
Week Seven: Exception Handling
•Fundamentals of Exception Handling
•Determining Error Types
•Exception Handling in A Java Program
Week Eight: Java Applets and Graphic User Interface
•Basics of Java Applets
•Building a Simple Java Applet
•Developing a Graphical User Interface in Java
Conclusion
By following the teaching design approach outlined in this document, instructors can help novice students grasp the basics of Java programming. With these foundational skills, students will be better positioned to advance their studies and seek a career in software development.
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