Modeling the Character创建角
In the previous chapter, you learned about Blender’s interface and modes, and you created your first basic block character. Now you will more deeply explore the process of creating humanoid characters by modeling a zombie in Blender.
在前面的章节,你已经学习了Blender的界面和模式,并创建了你的第一个基本方块角。现在你将更深入的研究创建一个zombie的类人角的过程。
In this series of tutorials, you will learn to model the body and head with two different techniques: box and poly-by-poly modeling. You will also learn to model features efficiently to maintain a low polygon count. Finally, you will learn how to add nonsymmetrical details such as damage to your zombie that will be enhanced in later chapters.
在这个系列的指南,你将2种不同的技术创建身体和头部模型:盒子和多边形和多边形建模。你将学习到如何有效的维持低多边形的数量。最后你将学习怎么添加非对称的细节如zombie的疤痕地方,这些将在后面的学习具体讲解。
This chapter covers the following topics:
本章节包含以下主题:
■ ■ Working with model sheets
用参考图像工作
■ ■ Shaping the torso for low polygon count
用低多边形塑造身躯
■ ■ Extruding the legs and feet
挤出腿部和脚
■ ■ Making the arms and hands
创建手臂和手
■ ■ Separating body components to create clothing
分离身体组件创建衣服
■ ■ Creating the head with poly-by-poly modeling
使用多边形创建头部
■ ■ Carving out zombie damage
Working with Model Sheets 用参考图像工作
In this chapter you will begin the book’s main project, an interactive zombie character. Creating a 3D character is not one simple process, but rather the combination of several technical ones. As stated in Chapter 1, “Basic Game Art Concepts,” you must carefully plan characters before entering the 3D art process of modeling, texturing, rigging, and animating.
在这章你将开始学习本书的主要项目,一个交互的僵尸(zombie)角。创建3D人物不是一个简单的过程,而是数种技术的联合应用。正如第一章“Basic Game Art Concepts,”所指,你必需在创建以个3D角,纹理,绑定和动画前有一个清晰详细的计划。
For this project, it is assumed that you’ve finished much of the predesign and 2D art. If you want to skip this step and use the one shown in this book, visit www.sybex/go/gameblenderunity to download project files from each chapter. The final outcome of this is often a model sheet like the one included in these online materials (C03_model_sheet.blend) and shown in Figure 3.1.
resized对于这个项目假定你完成了大部分的前期设计和2D艺术。如果你想跳过这一步,使用本书中所示的,访问as.wiley/WileyCDA/WileyTitle/productCd-1118172728,miniSiteCd-SYBEX.html下载每个章节的项目文件。这样的结果是是像网上的图片那样模型表(C03_model_sheet.blend)如图Figure 3.1。
Figure 3.1 The model sheet for the zombie character
Having a model sheet for a character is like having the blueprints to a building before you bring out your bricks and mortar. The model sheet for the zombie character includes both front and side views so you can work at different angles. This makes modeling much easier. In these two views you should notice two things that will impact the modeling process: the zombie character’s layered clothes and facial scarring. These two things will provide opportunities in later chapters for adding interesting textures; this chapter will show you how to model with this in mind.
有一张模型参考图表对于创建角就如你使用砖头和水泥创建建筑物前有一张建筑蓝图。对于僵尸角的模型参考图表包括前和侧视图让你可以从不同的角度工作。让制作模型更简单。在这2个视图你应该注意的2件影响建模过程的事情:僵尸人物的分层衣服和面部疤痕。这两件事将后面的章节加入有趣的纹理;本章将告诉你如何创建模型这点。
Once you have a good model sheet, you need to put the images into your Blender file and set up your workspace. Follow these steps:
一旦你有一个好的模型参考图,你需要将图像导入到Blender,并设置工作区,步骤如下:
1. Open a new Blender file if you have not done so and set it up to have two orthogonal viewports: one from the front view (Numpad 1) and one from the side view (Numpad 3), as in Figure 3.2.
首先打开一个新的Blender文件,用前面学习的知识,设置2个正交视图:一个是前视图(数字键1)一个是侧视图(数字键3),如图3.2
图3.2 Blender interface with front and side viewports Blender前视图和侧视图界面
2. Hover the mouse over the left viewport and press the N key to bring up its Viewport Properties panel. Do the same with the right viewport. Scroll down in either Properties panel to a panel entry called Background Images. There you will find a check box and a clickable arrow. Click both.
将鼠标悬停在左边的视图,按N键弹出视图属性面板。在右边的视图做同样的事情。在任一属性面板向下滚动到Background Images条目.这里你可以发现一个复选框和一个三角箭头,点击它们。
3. Clicking the arrow will reveal a button labeled Add Image. Click it to reveal yet another panel entry with an arrow that says Not Set next to it (Figure 3.3).
点击三角箭头将出现一个Add Image标签按钮。点击它会出现另一个面板条目有一个箭头,上面写着Not Set(未设置)(图3.3 ) 。
Figure 3.3 The fully expanded menu for adding background images 添加背景图像完全展开的菜单
4. Click the Open button to bring up the File Browser window. For the front viewport select ProfessorZombieModelSheetFront.jpg and for the side choose
ProfessorZombieModelSheetSide.jpg. These files can be found in the chapter’s online materials. When you have loaded images into both viewports, you are ready for the next step.
点击Open按钮出现文件浏览窗口。在前视图选择ProfessorZombieModelSheetFront.jpg在侧
视图选择ProfessorZombieModelSheetSide.jpg图像。这些文件可以在章节的在线资料到。当你加载图像到两个视图,你已经准备好进行下一步。
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