ADVANCED MODE
高级模式

Settings -> Enable Advanced Mode: This displays additional options, sliders, buttons and parameters which can be adjusted in Lumion. If you do not want to see the advanced options all the time, you can turn them on temporarily by pressing the CTRL key to see the additional options in the following modes:

设置->激活高级模式:这个选项用来在Lumion中显示额外的按钮、参数、滑杆等。如果你想要看到这些额外的选项,只需激活这个按钮即可。或者你可以在不激活这个按钮的情况下,按下键盘的Ctrl键来查看并使用这些选项。



Import / Object modes: 5 Layers for organising models are available at the top of the
screen.
导入配景或模型: 如下图所示,这些图层选项在屏幕顶端显示的是object toLumion提供的5个图层。我们可以在选择这些图层后将模型或者组件放入该图层。并做隐藏、显示或其它动画等处理

Movie mode -> Save Movie: MP4 or Image sequence, 2D or 3D (stereoscopic) rendering, Extra frame edge (This increases the render time but can eliminate Godray/ambient shadow artifacts along the edges of renderings).
视频窗口 -> 输出视频:输出格式上 Lumion可以输出Mp4格式的视频也可以输出图片序列。渲染格式上Lumion也可以渲染出2D或者3D立体影像。另外Lumion可以在输出时采用抗锯齿渲染(但抗锯齿的强度越大,渲染时间就会越长)
NAVIGATION
操作导航
***** Weather / Landscape/ Import / Objects / Movie mode *****
*****天气面板 /地形面板/ 模型面板 / 组件面板 / 动画面板 *****


(W) / (Up arrow): Move camera forward
(S) / (Down arrow): Move camera backward
(A) / (Left arrow): Move camera left
(D) / (Right arrow): Move camera right
(Q): Move camera up
(E): Move camera down
(Shift) + (W/S/A/D/Q/E): Camera moves twice as fast
Right mouse button + Move mouse: Look around
Middle mouse button + Move mouse: Pan

键盘的(W)/ (“):先摄像机正对的前方移动
键盘的(S) / (“):先摄像机正对的后方移动
键盘的(A) / (“):先摄像机正对的左面移动
键盘的(D) / (“):先摄像机正对的右面移动
(Shift) + (W/S/A/D/Q/E):摄像机加速运动
鼠标右键+拖动鼠标: 转动摄像机
鼠标中键+拖动鼠标: 平移摄像机


MISCELLANEOUS
其它杂项
***** All modes *****
所以面板
(F1): Editor quality: 1 Star
(F2): Editor quality: 2 Star
(F3): Editor quality: 3 Star
(F4): Editor quality: 4 Star
(F5): Quick save (Saves a file called QuickSave)
(F8): Press F8 to turn on real-time shadows for IES lights.
(F9): If you press F9, all trees and plants in the viewport will be rendered at their best level of detail, so that it's easier to see where you need to add more trees and plants in a scene.
(CTRL) + (F11): Fullscreen
(F11): Maximize window with/without taskbar (Press twice to toggle)

Sliders: You can double-click on all sliders in Lumion to manually type in values. Press Shift while adjusting slider values to fine-tune them (more digits after the decimal point will be displayed).

键盘的(F1):: 精度1
键盘的(F2):: 精度2
键盘的(F3):: 精度3
键盘的(F4):: 精度4
键盘的(F5):: 快速保存当前场景 (该场景的名称默认为QuickSave)
键盘的(F8):: 按下键盘的F8键即可显示或关闭灯光产生的阴影.
键盘的(F9):: 打开或关闭远景物体的显示
键盘的(CTRL) + (F11) : 全屏
(F11): 全屏(不显示任务栏)

参数滑杆: 你可以通过双击任何可调节的参数滑杆来切换参数的调节方式。如果想输入精准的数值,只需双击这个滑杆,输入相应的数值即可。同时也可以通过按下键盘的Ctrl键的同时用鼠标拖动滑杆来微调数值

IMPORTING & UPDATING MODELS
导入和更新模型

***** Import mode *****
导入模型



Edit Materials -> (CTRL) + Reload Model button: Lumion will bypass the built-in texture size limit and load the model's textures in resolutions that are as close to the original textures as possible. If you apply a Standard or Lightmap material to your imported model, any texture you load will be loaded at the original resolution.
材质编辑 -> (CTRL) + 更新模型按钮: Lumion将会绕过材质尺寸限制,并且尝试加载模型中所有的原有材质。如果你想导入大尺寸贴图或者其它光子贴图,你可以通过这种方法来提高材质精度。
Edit Materials -> (ALT) + Reload Model button: If the name or location of an exported object file (DAE, FBX etc) has changed, this option lets you select the location/name of the file manually.
材质编辑-> (ALT) +材质编辑按钮: 如果导入场景中的模型的源文件(也就是我们导出的DAEFbx或者其它的那些模型)的名字或者目录发生变化,我们可以通过Alt+材质编辑按钮的组合来重新选择这些模型的路径。
Animation on/off button: This function lets you import move/rotate/scale animation
s via FBX/DAE, for example from 3D Studio Max (FBX is the recommended format for animated models).
动画开关按钮:这个按钮用来开启或者关闭导入的模型的动画功能(前提是这个模型本身是具有动画信息的)
Imported material scale: If you apply a Standard material to an object, a Scale slider value of 0 means that the imported texture coordinates are used.
使用模型本身材质坐标: 如果你希望导入的模型的贴图使用原坐标。只需将SCALE滑杆调整到0即可
SELECTING, COPYING, MOVING AND ALIGNING OBJECTS
选择、复制、移动和调整对象
***** Import / Objects mode *****
导入模型或对象
(CTRL) + Drag with Left mouse button: Rectangular selection tool for selecting multiple objects.
Ctrl+鼠标左键框选:选择多个对象
(CTRL) + (SHIFT) + Drag with Left mouse button: Add new rectangular selection to existing selection.
Ctrl+Shift+鼠标左键框选:添加多个选项到当前选择集。
(ALT) + Move selected object(s): Copy-paste selected object(s) by pressing ALT while dragging one of the selected objects.
Alt+移动:复制对象
Place object mode -> (CTRL) + Left-click: Randomly place 10 copies of the currently active object library model.
Ctrl+添加物体:批量添加物体(10//组)
Place object mode -> (Z) + Left-click: Place a new object with +/-0 to 50% random scale.
Z+添加物体:添加物体且该物体在正负50%的范围内随机大小。
(Escape): This "advanced" move mode lets you move objects by clicking directly on objects and dragging the mouse to move them. In addition, (H) lets you move objects up and down while (R) allows you to rotate them.
(快捷键): 在移动面板中,按下H键,即可快速切换到高度调整,按下R键即可切换到旋转物体
(G): This function will make object that you are moving or placing in your scene snap to the Lumion terrain while ignoring all other object types.
(G): 在移动物体时按下G键,我们移动的物体会贴合地面地形,而忽略其它物体。也就是贴合地面优先
(F): The orientation of all objects (apart from Trees/plants) can be made to adapt to the inclination of the Lumion terrain. Move object button -> Hold down (F) for "Flatten" -> Move the object(s) to make them adapt to the inclination of the terrain.
(F): 在移动物体时按下F键,我们移动的物体会贴合除了植物以外的其它实体(正面),而忽略其它物体。也就是贴合实体优先
(CTRL) + (F): The orientation of all objects (apart from Trees/plants) can be made to adapt to the surface angles of other objects. Move object button -> Press (CTRL) + (F) for "Flatten" -> Move the object(s) to make them adapt to the surface angles of other objects.
(CTRL) + (F): 在移动物体时按下Ctrl+F键,我们移动的物体会贴合除了植物以外的所有面(包括地形)。
(SHIFT) + Move selected object(s): Press shift while dragging selected objects to move them horizontally with snapping turned off.
(SHIFT) +移动物体: 移动物体的同时按住SHIFT键,物体在移动时将会保持现有高度,不贴合任何面.
(SHIFT) + Rotate/Rotate Pitch/Rotate Bank selected object(s): Press shift while rotating objects to temporarily turn the 45 degree angle snapping off.
旋转的同时按下Shift: 旋转的时候按下Shift键,物体的旋转角度自动以12°为单位进行分级旋转.
(CTRL) + "Same height" command: The selected objects will be placed at the same height as the object you clicked on. (CTRL)-select objects -> Context menu -> (Click on the icon of the object that has the height you want the other objects to inherit -> Transformation -> Same height.
(CTRL框选后) + "Same height" 按钮:首先按住Crtl键框选物体,然后选择高级菜单,并点
击我们做为高度基准的物体的插入点---转换(transformation---相同高度(Same height)按钮。即可将我们选择的物体都变更为与该物体同高
(CTRL) + "Space" command: The selected objects will be placed in a straight line as defined by the objects that are furthest away from each other. (CTRL)-select objects -> Context menu -> Click on the selection icon of one of the selected objects -> Transformation -> Space)
(CTRL框选后) + "Space"按钮:首先按住Crtl键框选物体,然后选择高级菜单,并点击我们做为基准的物体的插入点---转换(transformation---排成直线(Space)按钮。即可将我们选择的物体都以该物体为基准,排成一条直线。


LIGHTS
灯光
- Press F8 to turn on real-time shadows for IES lights.
- Press shift while rotating lights to temporarily turn off the 45 degree angle snappi
ng.
- Objects -> Edit properties -> Cone angle = 4 turns the light into a 360 degree ambient light.
- 按下键盘的 F8键即可打开灯光产生的阴影
- 旋转灯光的时候按下键盘的Shift键,灯光即自动捕捉45度为一个旋转单位
- 编辑灯光时,将Cone angle(灯光锥角)的数值调整到4,该灯光即变为360°的点光源。


REFLECTIONS
- Reflections in Lumion rely on a single 360 degree panoramic reflection texture which is projected onto all reflective materials. In Lumion 2, add the new Lights -> Utilities -> Reflection control object to your scene to specify the position where the 360 degree panoramic reflection texture should be rendered at. Then update the Sky/Cloud settings by dragging a slider or changing a value to update the 360 degree panoramic reflection texture.
反射
- Lumion2中的反射要单独设置,首先我们在灯光库的Utility库中选择一个Reflection Control(反射控制球)放入到场景中,该反射球所在位置的周国360内的物体及为场景只反射面反射的对象。

SAVE & LOAD CAMERA VIEWPOINTS

***** Weather / Landscape/ Import / Objects modes *****



(CTRL) + (1) (2) … (9) (0): Use this function to save up to 10 camera positions.
(1) (2) … (9) (0): Load previously saved camera viewpoints. The saved slots are also available as easily accessible thumbnails in Photo mode.
保存页面


***** Weather / Landscape/ Import / Objects modes *****



按下键盘的Ctrl+数字键,即可将当前页面保存到该数字键中。当我们摄像机发生变化后只需按下我们刚刚存储的数字键即可返回到刚刚保存好的页面。

OBJECT COLOURS
- Objects -> Edit properties -> Object Color allows you to change the colours of many of the vehicles as well as the models in the Model Pack. Note that you can also copy-paste a colour from outside Lumion to any color selection window in Lumion. Simply press CTRL + C to copy a highlighted hexadecimal colour in text format, eg, "ff0000" (red), and press CTRL + V to paste this colour onto the solid bar on the right side of the color selection window.
组件颜
- 我们的好多组件,比如车辆。我们可以在编辑中对它的颜进行更改。我们除了在调盘中进行选择外,也可复制颜信息码(例如"ff0000")后直接黏贴在调盘右测纵向的滑杆内来调节颜。

TERRAINS IN LUMION
Lumion地形

The editable part of the terrain in Lumion occupies a 2048x2048m square. Beyond this, you will not be able to change the height or paint the landscape. When you load a heightmap texture it will stretch to the full extent of the 2048x2048m square.
Lumion的地形范围为2048x2048m 。我们导入的任何黑白地形图在Lumion中都会被拉伸为2048x2048m
If you load a standard JPG file, 100% black equates to a terrain height of 0m and 100% white is equal to a terrain height of 200m. In other words, each greyscale step
(from 0 to 255) is equal to 0.78125m.
黑白地形图导入Lumion时,纯黑代表0m。纯白代表200m。如果灰度分级按255个来计算的话,每一个阶代表0.78125m
As for the height scale of imported heightmap textures, the RGB values normally range from 0 to 1.0, but if you create a 32-bit image in Photoshop (Image -> Mode -> 32-bits per channel), you can boost the whiteness (and the terrain height range) by up to x20. In other words:
RGB 0 to 1.0 in Photoshop = 0m to 200m in Lumion
RGB 0 to 2.0 in Photoshop = 0m to 400m in Lumion
RGB 0 to 3.0 in Photoshop = 0m to 600m in Lumion
我们导入的黑白地形图,通常它的RGB值在01之间。如果我们在Photoshop中将该地形图的图像模式更改为32位,就可以增加导入后生成的地形的高度范围。下面是RGB值与生成的地形高度范围的对照
RGB 0 to 1.0 in Photoshop = 0m to 200m in Lumion
RGB 0 to 2.0 in Photoshop = 0m to 400m in Lumion
RGB 0 to 3.0 in Photoshop = 0m to 600m in Lumion
如果你创建了一个该类的地形图,你要在Photoshop中将他存储为DDS格式。保存些格式需要一个NV插件。具体内容参见下面这个网址。
developer.nvidia/nvidia-texture-tools-adobe-photoshop

TIP: You can also import your own terrain as a DAE/FBX object and apply a Landscape material to it. This allows you paint on it just like the "native" terrain in Lumion.
提示: 你也可以通过将地形做成模型并通过DAE或者其它方式做为一种实体来导入Lumion,并给他赋予地形材质。这样也能让它看起来和真实地形一样。

HOW TO IMPORT MOVE/ROTATE/SCALE ANIMATIONS FROM 3DS MAX
如何导入一个动态组件
1) Time configuration -> Frame Rate -> PAL
2) Animate your object with move/rotate/scale keyframes.
3) File ->
4) FBX format -> Preset -> AutoDesk Media & Entertainment
5) Import the FBX file in Lumion -> "Animation On"
6) Place the object anywhere in your scene to see the animation.


WHERE ARE MY LUMION PROJECTS AND IMPORTED MODELS SAVED?
Lumion场景文件和库文件的位置
As with any other data on your harddrive, we recommend regular backups of the following folders:
所有的场景及库文件都保存在下面两个文件夹内
我的文档/Lumion 2/Scenes:场景文件
我的文档/Lumion 2//Library: 我们导入到Lumion中的所有模型文件

Lumion is not backwards compatible, so if you save a scene or an imported model
in Lumion 2 Basic/Ultimate you may not be able to open them in Lumion 1.

Lumion不能向下兼容,也就是说Lumion2可以打开Lumion1中的场景。但是Lumion1不能打开Lumion2中的场景

Also, Lumion Free scenes can't be loaded in Lumion Basic/Ultimate.
另外,LumionFree版不能打开正版或旗舰版中的场景

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