第一个Cpp
#include <conio.h>
#include <stdlib.h>
#include<stdio.h>
#include <windows.h>
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib") //播放背景音乐的头文件
#include "colorConsole.h"
#include<time.h>
#define SQUARE_COLOR BACKGROUD_BLUE|BACKGROUD_RED| BACKGROUD_INTENSITY //背景颜
#define SQUARE_COLOR FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_INTENSITY //方块的颜
#define up 72
#define down 80
#define left 75
#define right 77
#define esc 27
#define MAPW 15 //地图的宽度
#define MAPH 25 //地图的高度
void initiate1();
int * build(); //创建方块 //初始化工作
BOOL isavailable(int a[],int x,int y,int w,int h); //判定是否能放下
void drawblocks(int a[],int w,int h,int x,int y,WORD wColors[],int nColors);
void delete_cache(); //清除键盘缓冲区
void revolve(int a[][4],int w,int h,int *x,int y); //转动方块
void pro();
void end();
void delete_blocks(int *a,int w,int h,int x,int y);
void gameover();
void deletefull_line(int m[][MAPW],int row,int w,int h); //消除一行
int dx=30,dy=5; //屏幕上的偏移量
int score=0,level=0;
int map[MAPH][MAPW];
int a1[4][4]={{1},{1,1,1}};
int a2[4][4]={{0,1},{1,1,1}};
int a3[4][4]={{1,1},{0,1,1}};
int a4[4][4]={{0,0,1},{1,1,1}};
int a5[4][4]={{0,1,1},{1,1}};
int a6[4][4]={{1,1,1,1}};
游戏免费源码分享网站int a7[4][4]={{1,1},{1,1}};
int a[4][4];
int main()
{
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_BLUE| FOREGROUND_GREEN|FOREGROUND_INTENSITY };
while(1)
{
sndPlaySound("Resource\\Just Dance.wav",SND_LOOP|SND_ASYNC);//用异步方式播放音乐,PlaySound函数在开始播放后立即返回
system("CLS");
int n=0;
printf("目录\n1.开始游戏\n2.退出游戏\n\n\n");
scanf("%d",&n);
switch(n)
{
case 1:
system("CLS");
textout(handle,22,6,wColors+2,1,"请选择游戏等级:");
textout(handle,32,8,wColors+2,1,"1.初级");
textout(handle,32,10,wColors+2,1,"2.中级");
textout(handle,32,12,wColors+2,1,"3.高级");
while(1)
{
char choice;
choice=_getch();
if(choice=='1')
{
textout(handle,22,6,wColors+2,1,"开始游戏,初级");
textout(handle,32,8,wColors+2,1," ");
textout(handle,32,10,wColors+2,1," ");
textout(handle,32,12,wColors+2,1," ");
level=0,score=0;
Sleep(2000);
textout(handle,22,6,wColors+2,1," ");
break;
}
else if(choice=='2')
{
textout(handle,22,6,wColors+2,1,"开始游戏,中级");
textout(handle,32,8,wColors+2,1," ");
textout(handle,32,10,wColors+2,1," ");
textout(handle,32,12,wColors+2,1," ");
level=2,score=20;
Sleep(2000);
textout(handle,22,6,wColors+2,1," ");
break;
}
else if(choice=='3')
{
textout(handle,22,6,wColors+2,1,"开始游戏,高级");
textout(handle,32,8,wColors+2,1," ");
textout(handle,32,10,wColors+2,1," ");
textout(handle,32,12,wColors+2,1," ");
level=4,score=40;
Sleep(2000);
textout(handle,22,6,wColors+2,1," ");
break;
}
else if(choice!='1'&&choice!='2'&&choice!='3')
continue;
}
pro();
break;
case 2:
return 0;
default:
printf("错误,按键继续");
while(!_kbhit());
}
}
}
void pro() //游戏主题
{
initiate1();
int *b=NULL;
b=build(); //创建方块
int sign,blank,x,y;
while(1)
{
for(int i=0;i<4;i++) //复制方块
for(int j=0;j<4;j++)
if(a[i][j]=*(b+i*4+j)) blank=i;
y=1-blank;x=4;
delete_blocks(&a[0][0],4,4,16,10);
b=build();
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_BLUE| FOREGROUND_GREEN|FOREGROUND_INTENSITY };
drawblocks(b,4,4,16,10,wColors,1);
wColors[0]=SQUARE_COLOR;
drawblocks(&a[0][0],4,4,x,y,wColors,1);
delete_cache();
char string[5];
wColors[0]=FOREGROUND_RED| FOREGROUND_GREEN|FOREGROUND_INTENSITY;
textout(handle,dx-10,8+dy,wColors,1,itoa(score,string,10));
textout(handle,dx-10,14+dy,wColors,1,itoa(level,string,10));
sign=1;
while(sign)
{
int delay=0,max_delay=100-10*level; //延迟量
while(delay<max_delay)
{
if(_kbhit()) //用if避免按住键使方块卡住
{
int draw=0;
int key=_getch();
switch (key)
{
case up:
delete_blocks(&a[0][0],4,4,x,y);
revolve(a,4,4,&x,y);
draw=1;
break;
case down:
delay=max_delay;
break;
case left:
if(isavailable(&a[0][0],x-1,y,4,4))
{
delete_blocks(&a[0][0],4,4,x,y);
x--;
draw=1;
}
break;
case right:
if(isavailable(&a[0][0],x+1,y,4,4))
{
delete_blocks(&a[0][0],4,4,x,y);
x++;
draw=1;
}
break;
case 32://32 是空格键的ASCII码,按空格键暂停
while(1)
{
textout(handle,dx,-2+dy,wColors,1,"Press any key to continue");
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