接下来我将给各位网友介绍帝国时代3三合一版本的兵种和建筑属性修改方法。首先用记事本打开l。还有l。每个单位称之为unit
AbstractInfantry 所有种类步兵
AbstractHeavyInfantry 重步兵(徒手)
AbstractLight Infantry 轻步兵(远程)
AbstractCavalry 所有种类骑兵
AbstractLightCavalry 轻骑兵(远程)
AbstractHeavyCavalry 重骑兵(徒手)
以最普通的欧洲长矛兵为例子
</Unit>
<Unit id ='285' name ='Pikeman'>
<DBID>2</DBID>
<DisplayNameID>22807</DisplayNameID>
<EditorNameID>25026</EditorNameID>
<PopulationCount>1</PopulationCount>
一个单位占有的人口,0的话就可无限造
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Body</FormationCategory>
<MaxVelocity>5.0000</MaxVelocity>移动速度,越高钺快
<MaxRunVelocity>7.0000</MaxRunVelocity>
会师时跑步跟队的速度,必须大于移动速度,否则会死机
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\infantry\l</AnimFile>兵种,不能改
<ImpactType>Flesh</ImpactType>
<PhysicsInfo>dude</PhysicsInfo>
<Icon>units\infantry\pikeman\pikeman_icon</Icon>
<PortraitIcon>units\infantry\pikeman\pikeman_portrait</PortraitIcon>
<SelectionPriority>20</SelectionPriority>
<RolloverTextID>22813</RolloverTextID>
<ShortRolloverTextID>25696</ShortRolloverTextID>
<InitialHitpoints>120.0000</InitialHitpoints>出生时生命值
<MaxHitpoints>120.0000</MaxHitpoints>能拥有的最大生命值
<LOS>12.0000</LOS>视野
<UnitAIType>HandCombative</UnitAIType>
<TrainPoints>27.0000</TrainPoints>训练时间,数值越高越久
<Bounty>8.0000</Bounty>
<BuildBounty>8.0000</BuildBounty>
<Cost resourcetype ='Food'>40.0000</Cost>建造所需种类和资源
<Cost resourcetype ='Wood'>40.0000</Cost>建造所需种类和资源
<AllowedAge>1</AllowedAge>
兵种建造的时代限制,0、1、2、3,越低越早
<Armor type ='Hand' value ='0.1000'></Armor>
装甲及其种类。只有两种,Range和Hand,分别代表远程和徒手防御力,0.1表示减轻10%的伤害,当数值为1.0000时,受到的其中一种伤害为0。注意精确到小数点后四位。
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeValidSharpshoot</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>AbstractHandInfantry</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>AbstractPikeman</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>AbstractHeavyInfantry</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>Military</UnitType>
<UnitType>Unit</UnitType>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='2'>Delete</Command>
<Command page ='10' column ='1'>Stop</Command>
<Command page ='10' column ='0'>Garrison</Command>
<Tactics>pikeman.tactics</Tactics>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>32.000000</Damage>
对建筑物扔火把的伤害
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
发动一次攻击的时间,越低,攻击速度越快
</ProtoAction>
<ProtoAction>
<Name>CoverBuildingAttack</Name>
<Damage>16.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>CoverHandAttack</Name>
<Damage>4.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='AbstractCavalry'>5.000000</DamageBonus>
<DamageBonus type ='AbstractLightInfantry'>3.500000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>DefendHandAttack</Name>
<Damage>8.000000</Damage>
徒手攻击力数值,必须配合所有徒手攻击数值,否则会死机
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
徒手攻击速度(公式上面前面已给出)
<DamageBonus type ='AbstractCavalry'>5.000000</DamageBonus>
伤害加成:对所有骑兵有五倍伤害,自己理解
<DamageBonus type ='AbstractLightInfantry'>3.500000</DamageBonus>
伤害加成:对所有轻步兵(远程)3.5倍伤害
</ProtoAction>
<ProtoAction>
<Name>MeleeHandAttack</Name>
<Damage>8.000000</Damage>
徒手攻击力数值,必须配合所有徒手攻击数值,否则会死机
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
徒手攻击速度(公式上面前面已给出)
rotate属性
版权声明:本站内容均来自互联网,仅供演示用,请勿用于商业和其他非法用途。如果侵犯了您的权益请与我们联系QQ:729038198,我们将在24小时内删除。
发表评论