原⽣js实现的雪花飘落特效
原⽣js开发出来的逼真的雪花飘
落特效,有真实下雪的感觉
特效JS代码:
<script type="text/javascript" src="js/ThreeCanvas.js"></script>
<script type="text/javascript" src="js/Snow.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container;
var particle;
var camera;
var scene;
var renderer;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var particles = [];
var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" ); particleImage.src = 'images/ParticleSmoke.png';
function init() {
container = ateElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );    camera.position.z = 1000;
scene = new THREE.Scene();
scene.add(camera);
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );    for (var i = 0; i < 500; i++) {
particle = new Particle3D( material);
particle.position.x = Math.random() * 3000 - 1000;
particle.position.y = Math.random() * 3000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y =  1;
scene.add( particle );
particles.push(particle);
}
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );    setInterval( loop, 1500 / 60 );
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function onDocumentTouchStart( event ) {
if ( uches.length == 1 ) {
event.preventDefault();
mouseX = uches[ 0 ].pageX - windowHalfX;
mouseY = uches[ 0 ].pageY - windowHalfY;
}
}
function onDocumentTouchMove( event ) {
if ( uches.length == 1 ) {
event.preventDefault();
mouseX = uches[ 0 ].pageX - windowHalfX;
mouseY = uches[ 0 ].pageY - windowHalfY;
}
}
//
function loop() {
for(var i = 0; i<particles.length; i++)
{
var particle = particles[i];
原生js和js的区别
particle.updatePhysics();
with(particle.position)
{
if(y<-1000) y+=2000;
if(x>1000) x-=2000;
else if(x<-1000) x+=2000;
if(z>1000) z-=2000;
else if(z<-1000) z+=2000;
}
}
camera.position.x += ( mouseX - camera.position.x ) * 0.01;
camera.position.y += ( - mouseY - camera.position.y ) * 0.01;
camera.lookAt(scene.position);
}
</script>

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