以下是Python实现的复杂贪吃蛇代码,实现了游戏场景、游戏逻辑、计分等功能:
``` python
import pygame
import random
# 初始化pygame
pygame.init()
# 设置游戏界面大小、背景颜、标题
screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption('Snake Game')
bg_color = pygame.Color(0, 0, 0)
# 定义游戏常量
CELL_SIZE = 20 # 每个格子的大小
COL_COUNT = _width() // CELL_SIZE # 列数
ROW_COUNT = _height() // CELL_SIZE # 行数
# 定义颜常量
WHITE_COLOR = pygame.Color(255, 255, 255)
GREEN_COLOR = pygame.Color(0, 255, 0)
RED_COLOR = pygame.Color(255, 0, 0)
BLACK_COLOR = pygame.Color(0, 0, 0)
# 定义贪吃蛇类
class Snake:
def __init__(self):
# 贪吃蛇的初始位置
self.segments = [(5, ROW_COUNT // 2), (4, ROW_COUNT // 2), (3, ROW_COUNT // 2)]
# 贪吃蛇的初始方向
self.direction = 'RIGHT'
def draw(self):
for segment in self.segments:
rect = pygame.Rect(segment[0] * CELL_SIZE, segment[1] * CELL_SIZE, CELL_SIZE, CELL_SIZE)
(screen, GREEN_COLOR, rect)
def move(self):
# 计算贪吃蛇的头部位置
head_x, head_y = self.segments[0]
if self.direction == 'UP':
head_y -= 1
elif self.direction == 'DOWN':
head_y += 1
elif self.direction == 'LEFT':
head_x -= 1
elif self.direction == 'RIGHT':
head_x += 1
# 添加新头部
self.segments.insert(0, (head_x, head_y))
# 删除尾部
self.segments.pop()
def change_direction(self, direction):
if self.direction == 'UP' and direction == 'DOWN':
return
if self.direction == 'DOWN' and direction == 'UP':
return
if self.direction == 'LEFT' and direction == 'RIGHT':
return
if self.direction == 'RIGHT' and direction == 'LEFT':
return
self.direction = direction
def eat_food(self, food):
if self.segments[0] == food.position:
self.segments.append(self.segments[-1])
return True
return False
def is_dead(self):
# 撞墙
if self.segments[0][0] < 0 or self.segments[0][0] >= COL_COUNT:
return True
if self.segments[0][1] < 0 or self.segments[0][1] >= ROW_COUNT:
return True
# 撞自己
for i in range(1, len(self.segments)):
if self.segments[i] == self.segments[0]:
return True
return False
# 定义食物类
class Food:
def __init__(self):
self.position = (0, 0)
self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, COL_COUNT - 1), random.randint(0, ROW_COUNT - 1))
def draw(self):
rect = pygame.Rect(self.position[0] * CELL_SIZE, self.position[1] * CELL_SIZE, CELL_SIZE, CELL_SIZE)
(screen, RED_COLOR, rect)
# 初始化游戏状态
score = 0
snake = Snake()
food = Food()
# 游戏循环
while True:
# 处理事件
for event in ():
pe == pygame.QUIT:
pygame.quit()
exit()
pe == pygame.KEYDOWN:
if event.key == pygame.K_UP:
snake.change_direction('UP')
elif event.key == pygame.K_DOWN:
snake.change_direction('DOWN')
elif event.key == pygame.K_LEFT:
snake.change_direction('LEFT')
elif event.key == pygame.K_RIGHT:
snake.change_direction('RIGHT')
# 移动贪吃蛇
ve()
# 判断是否吃到食物
贪吃蛇的编程代码 if snake.eat_food(food):
score += 10
food.randomize_position()
# 绘制游戏界面
screen.fill(bg_color)
snake.draw()
food.draw()
# 绘制分数
score_font = pygame.font.SysFont('SimHei', 40)
score_surf = der(f'Score: {score}', True, WHITE_COLOR)
score_rect = _rect()
score_rect.midtop = (_width() // 2, 10)
screen.blit(score_surf, score_rect)
# 判断游戏是否结束
if snake.is_dead():
gameover_font = pygame.font.SysFont('SimHei', 72)
gameover_surf = der('Game Over', True, WHITE_COLOR)
gameover_rect = _rect()
gameover_rect.midtop = (_width() // 2, _height() // 4)
screen.blit(gameover_surf, gameover_rect)
pygame.display.flip()
pygame.time.wait(2000)
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