unity 教程                                         
基于Unity3D引擎的竖版飞行射击游戏的设计与实现
                                         
The Design and Implementation of A Vertical Version of Flight Shooting Game Based
on Unity3D Engine
     
成绩评定
摘要
随着社会的不断发展,互联网在我们生活中有着不可挪动的地位,我们的生活习惯和方式也因此发生了重大的变革。5G时代的到来,让其中的游戏行业也受益其中,越来越多的人开始改变对游戏的看法并且关注或者投身其中。在射击类游戏中,玩家可以自由操控角移动,
闪避敌人子弹的狙击,然后发射子弹击落敌机,从而获得游戏胜利。在这一个对抗过程中,不仅仅锻炼了玩家的反应速度,还有眼睛与手的配合,更重要的是能从每一次失败中锻炼心态,提高我们的抗压能力。
Unity3D作为一款支持多平台发布,拥有大量插件支持和操作容易适合上手的游戏开发引擎,它不仅在3D游戏制作方面突出,在2D游戏制作表现也尤为优秀。本论文探究基于Unity3D引擎开发竖版飞行射击游戏。游戏中具有飞机角系统,玩家可以升级强化飞机的各类属性,敌机会随机出现,拥有追踪功能,不同的Boss拥有不同的弹幕。游戏内设有计分系统和时间系统,给有追求的玩家提供挑战性。本文从国内外飞行射击游戏发展背景分析研究开始,到确定游戏的设计和功能的实现,最后对游戏功能测试,校验结果表面游戏可以成功运行。
关键词:Unity3D  飞行射击游戏  弹幕

Abstract
With the continuous development of the society, the Internet has an immovable position in our life, and our living habits and ways have also undergone a major change. With the advent of 5G era, the game industry also benefits from it. More and more people start to change their views on the game and pay attention to or participate in it. In shooting games, players can move their characters freely, dodge sniper shots from enemy bullets, and shoot down enemy planes to win the game. In this confrontation process, not only exercise the player's reaction speed, as well as the cooperation between the eyes and hands, more importantly, can exercise the mentality from each failure, improve our ability to resist pressure.
As a game development engine that supports multi-platform release, has a large number of plug-ins and is easy to operate and suitable for getting started, Unity3D not only stands out in 3D game production, but also performs particularly well in 2D game production. This paper explores the development of a vertical flight shooting game based on Unity3D engine. There is an aircraft character system in the game, the player can upgrade and strengthen all kinds of attributes of the aircraft, enemy opportunities appear randomly, hav
e tracking function, different bosses have different barrage. The game has a scoring system and a timing system to provide a challenge for pursuing players. This paper starts from the development background analysis of domestic and foreign flight shooting games, to determine the design of the game and the realization of the function, finally to the game function test, verify the results of the surface game can be successfully run.

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