Maxwell2.5
中文手册
for
for
SketchUp8
1.目录
2
概述
2.1
为什么要注解本手册?
本手册包含了你所需要了解的所有信息,以便你理解使用SKETCHUP中的MAXWELL插件,它主要讲解一些MAXWELL常规性基础概念及细节,但它并不预算定期更新MAXWELL的渲染手册,该手册就在您的MAXWELL安装目录;在该手册中如果您有任何与该插件相关的参数没有在这里充分解释,请咨询,以便获得更进一步的MAXWELL渲染指导手册。
2.2
我为什么必需知道怎么使用这个插件?
原文费话连篇不再翻译。
下面介绍构成MAXWELL场景和渲染的完整菜单列表,实际上在SU中他们已经被优化和简化了很多:一切都是那么的简单。
2.2.1
Scene Manager(场景管理器)
The Scene Manager window is the single central point of access to all Maxwell-related scene
parameters.
该场景管理器是唯一获得MAXWELL相关场景核心参数的窗口。
These parameters are divided into four main categories, Materials, Camera, Environment,
and Output, each of which is represented in a tab in the Scene Manager.
这些参数共分为四大类别:材质,照相机,环境,和输出选项,其中每个选项是代表在场景管理器中的选项卡。
2.2.2
Menu & Toolbar
菜单和工具栏介绍
The plugin adds a custom menu and toolbar to SketchUp.
这些插件均在SKETCHUP中增加了一个自定义菜单和工具
Figure 2.2.2: The plugin menu and toolbar.
上图2.2.2为这个插件主菜单与工具栏
Both of these contain the same items, which fall into three basic groups:
上图的菜单栏也都作为工具栏下降至成为按钮并包括在内且项目功能相同。
Rendering & Export(5.1)
渲染与输出
Figure 2.2.3: The rendering & export command group.
红圈范围图2.2.3为渲染与输出命令
Three commands are provided here:
Render (5.1.1),
Export to Studio (5.1.2), and
Export
MXS (5.1.3).
Clicking Render will export the scene to an MXS file and then render that file
in Maxwell Render. Clicking Export to Studio works in a similar way, except that it opens the
generated MXS file in Maxwell Studio, rather than rendering it. Export MXS simply exports
the MXS file.
这里提供三个命令,从左至右依次为:渲染,输出至STUDIO和输出为MXS文件
点击“RENDER”将输出场景至MAXWELL渲染器并作为一个MXS文件直接渲染
点击“EXPORT TO STUDIO”以与上类似的工作方式但它只打开调用MAXWELL中生成的MXS文
件,而不是渲染它;
点击“EXPORT MXS”只是输出MXS文件。
MXM Browsing(5.2)
MXM浏览器
Figure 2.2.4: The MXM browsing command group.
上图为MXM浏览管理命令组
Two commands are
provided here:
Browse for an
MXM file (5.2.1), and Browse the
MXM
Gallery (5.2.2).
When an MXM file is selected (by double-clicking in the MXED Browser for
local browsing, or by downloading for MXM Gallery browsing), a new SketchUp material will
be added to SketchUp’s material list; this material will be linked to the selected MXM file.
在这里提供了两个命令:从左到右依次为:浏览一个MXM文件;第二个是浏览的“GALLERY”
材质库;当一个MXM文件被选中(在浏览器中的MXED被双击本地浏览命令或者对的MXM
GALLERY浏览进行下载),一个全新的SU材质将被添加到SU材质清单;这个材质将被链接至选定的MXM文件。
Scene & Camera (5.3)
上图为场景与照相机按钮
Figure 2.2.5: The scene & camera command group.
Three commands are provided here: Scene Manager (5.3.1), Set Depth of Field (5.3.3), and
Set Focal Distance (5.3.4). Scene Manager shows the plugin’s Scene Manager window. Set
Depth of Field prompts for two points in the scene and once chosen, adjusts the current
camera’s fStop and focal distance to produce the chosen depth of field. Set Focal Distance
simply prompts for a single point which, once chosen, will be used to set the focal distance
of the current camera.
这里主要提供三个重要的命令:从左至右依次为:场景管理器;设置景深,以及设置焦距。
场管理器显示这个插件的场景管理器窗口。设置景深在场景中一旦选择提示的两个点,改变当前照相机的FSTOP(光圈)与焦距将制作出景深,设置焦距并只选择单一的一个点,一旦选择了,将会设置当前的相机焦距。
Help & Info(transparent中文翻译5.4)
帮助与信息
Contains commands which show the plugin’s PDF manual, the regular Maxwell Render PDF
manual, and the plugin’s About box.
不浪费时间解释
2.2.3
Context Menu
文本菜单
In the context (i.e. right-click) menu for SketchUp entities, you will find a Maxwell item:
在文本菜单(右击)针对SU的实体菜单,你将发现一个MAXWELL选项
3
Plugin Quick
Start
3.插件快速启动
Following is a tutorial that will help you get started using the plugin.
以下内容是一个教程,它将会帮助你如何开始使用这个插件。
3.1
Notes
3.1.注意事项
Firstly, it is worth mentioning that it is entirely possible to render a scene simply by clicking
the Render button; the plugin will automatically convert SketchUp’s materials into Maxwell
materials, using various heuristics to decide how each material ought to be converted. This
process, however, is somewhat limited by a lack of information in the source SketchUp ma-
terial; for example, all non-transparent materials will be exported as simple diffuse Maxwell
materials, simply because there is no parameter in the SketchUp material by which the
plugin could infer whether or not it should be exported differently.
首先,值得提醒的事情,它是完全可以使用更简单的办法,通过点击一个场景渲染按钮;
该插件将会自动转换SU的材质为MAXWELL的材质,采用各种启发式来决定如何进行每
种材质应该被转换。这是一个过程,然而,有些信息资源的缺乏限制了SU的材质,例如,
所有的非透明材料将被转换为简单的漫散射MAXWELL材质,这是因为没有插件在SU
材质参数当中可以推断出它是否应该被导出成为不同。
The determination of whether to export as transparent is made based both on the SketchUp
material’s Opacity value and on its color; in cases where it seems appropriate, the plugin
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