adbshell命令模拟按键输⼊input使⽤keycode列表详解在adb shell⾥有⼀个⾮常使⽤的命令,模拟按键输⼊,这⾥⾸先不要理解为是键盘的模拟按键,下⾯命令的使⽤和键值做⼀个详解。input命令格式
adb shell input keyevent <keycode>
<keycode>对应的数值在android源码中定义如下
/** Key code constant: Unknown key code. */
public static final int KEYCODE_UNKNOWN        = 0;
/** Key code constant: Soft Left key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom left
* of the display. */
public static final int KEYCODE_SOFT_LEFT      = 1;
/** Key code constant: Soft Right key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom right
* of the display. */
public static final int KEYCODE_SOFT_RIGHT      = 2;
/** Key code constant: Home key.
* This key is handled by the framework and is never delivered to applications. */
public static final int KEYCODE_HOME            = 3;
/** Key code constant: Back key. */
public static final int KEYCODE_BACK            = 4;
/** Key code constant: Call key. */
public static final int KEYCODE_CALL            = 5;
/
** Key code constant: End Call key. */
public static final int KEYCODE_ENDCALL        = 6;
/** Key code constant: '0' key. */
public static final int KEYCODE_0              = 7;
/** Key code constant: '1' key. */
public static final int KEYCODE_1              = 8;
/** Key code constant: '2' key. */
public static final int KEYCODE_2              = 9;
/** Key code constant: '3' key. */
public static final int KEYCODE_3              = 10;
/** Key code constant: '4' key. */
public static final int KEYCODE_4              = 11;
/** Key code constant: '5' key. */
public static final int KEYCODE_5              = 12;
/** Key code constant: '6' key. */
public static final int KEYCODE_6              = 13;
/** Key code constant: '7' key. */
public static final int KEYCODE_7              = 14;
/** Key code constant: '8' key. */
public static final int KEYCODE_8              = 15;
/** Key code constant: '9' key. */
public static final int KEYCODE_9              = 16;
/
** Key code constant: '*' key. */
public static final int KEYCODE_STAR            = 17;
/** Key code constant: '#' key. */
public static final int KEYCODE_POUND          = 18;
/** Key code constant: Directional Pad Up key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_UP        = 19;
/** Key code constant: Directional Pad Down key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_DOWN      = 20;
/** Key code constant: Directional Pad Left key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_LEFT      = 21;
/** Key code constant: Directional Pad Right key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_RIGHT      = 22;
/** Key code constant: Directional Pad Center key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_CENTER    = 23;
/** Key code constant: Volume Up key.
* Adjusts the speaker volume up. */
public static final int KEYCODE_VOLUME_UP      = 24;
/
** Key code constant: Volume Down key.
* Adjusts the speaker volume down. */
public static final int KEYCODE_VOLUME_DOWN    = 25;
/** Key code constant: Power key. */
public static final int KEYCODE_POWER          = 26;
/** Key code constant: Camera key.
* Used to launch a camera application or take pictures. */
/** Key code constant: Clear key. */
public static final int KEYCODE_CLEAR          = 28;
/** Key code constant: 'A' key. */
public static final int KEYCODE_A              = 29;
/
** Key code constant: 'B' key. */
public static final int KEYCODE_B              = 30;
/** Key code constant: 'C' key. */
public static final int KEYCODE_C              = 31;
/** Key code constant: 'D' key. */
public static final int KEYCODE_D              = 32;
/** Key code constant: 'E' key. */
public static final int KEYCODE_E              = 33;
/** Key code constant: 'F' key. */
public static final int KEYCODE_F              = 34;
/** Key code constant: 'G' key. */
public static final int KEYCODE_G              = 35;
/** Key code constant: 'H' key. */
public static final int KEYCODE_H              = 36;
/** Key code constant: 'I' key. */
public static final int KEYCODE_I              = 37;
/** Key code constant: 'J' key. */
public static final int KEYCODE_J              = 38;
/** Key code constant: 'K' key. */
public static final int KEYCODE_K              = 39;
/** Key code constant: 'L' key. */
public static final int KEYCODE_L              = 40;
/
** Key code constant: 'M' key. */
public static final int KEYCODE_M              = 41;
/** Key code constant: 'N' key. */
public static final int KEYCODE_N              = 42;
/** Key code constant: 'O' key. */
public static final int KEYCODE_O              = 43;
/** Key code constant: 'P' key. */
public static final int KEYCODE_P              = 44;
/** Key code constant: 'Q' key. */
public static final int KEYCODE_Q              = 45;
/** Key code constant: 'R' key. */
public static final int KEYCODE_R              = 46;
/** Key code constant: 'S' key. */
public static final int KEYCODE_S              = 47;
/** Key code constant: 'T' key. */
public static final int KEYCODE_T              = 48;
/** Key code constant: 'U' key. */
public static final int KEYCODE_U              = 49;
/** Key code constant: 'V' key. */
public static final int KEYCODE_V              = 50;
/** Key code constant: 'W' key. */
public static final int KEYCODE_W              = 51;
/
** Key code constant: 'X' key. */
public static final int KEYCODE_X              = 52;
/** Key code constant: 'Y' key. */
public static final int KEYCODE_Y              = 53;
/** Key code constant: 'Z' key. */
public static final int KEYCODE_Z              = 54;
/** Key code constant: ',' key. */
public static final int KEYCODE_COMMA          = 55;
/** Key code constant: '.' key. */
public static final int KEYCODE_PERIOD          = 56;
/** Key code constant: Left Alt modifier key. */
public static final int KEYCODE_ALT_LEFT        = 57;
/** Key code constant: Right Alt modifier key. */
public static final int KEYCODE_ALT_RIGHT      = 58;
/** Key code constant: Left Shift modifier key. */
public static final int KEYCODE_SHIFT_LEFT      = 59;
/** Key code constant: Right Shift modifier key. */
public static final int KEYCODE_SHIFT_RIGHT    = 60;
/** Key code constant: Tab key. */
public static final int KEYCODE_TAB            = 61;
/** Key code constant: Space key. */
public static final int KEYCODE_SPACE          = 62;
/
** Key code constant: Symbol modifier key.
* Used to enter alternate symbols. */
public static final int KEYCODE_SYM            = 63;
/** Key code constant: Explorer special function key.
* Used to launch a browser application. */
public static final int KEYCODE_EXPLORER        = 64;
/** Key code constant: Envelope special function key.
* Used to launch a mail application. */
public static final int KEYCODE_ENVELOPE        = 65;
/** Key code constant: Enter key. */
public static final int KEYCODE_ENTER          = 66;
/
** Key code constant: Backspace key.
* Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */
/** Key code constant: '`' (backtick) key. */
public static final int KEYCODE_GRAVE          = 68;
/** Key code constant: '-'. */
public static final int KEYCODE_MINUS          = 69;
/** Key code constant: '=' key. */
public static final int KEYCODE_EQUALS          = 70;
/** Key code constant: '[' key. */
public static final int KEYCODE_LEFT_BRACKET    = 71;
/** Key code constant: ']' key. */
public static final int KEYCODE_RIGHT_BRACKET  = 72;
/** Key code constant: '\' key. */
public static final int KEYCODE_BACKSLASH      = 73;
/** Key code constant: ';' key. */
public static final int KEYCODE_SEMICOLON      = 74;
/** Key code constant: ''' (apostrophe) key. */
public static final int KEYCODE_APOSTROPHE      = 75;
/** Key code constant: '/' key. */
public static final int KEYCODE_SLASH          = 76;
/** Key code constant: '@' key. */
public static final int KEYCODE_AT              = 77;
/
** Key code constant: Number modifier key.
* Used to enter numeric symbols.
* This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is
* interpreted as an ALT key by {@ethod.MetaKeyKeyListener}. */
public static final int KEYCODE_NUM            = 78;
/** Key code constant: Headset Hook key.
* Used to hang up calls and stop media. */
public static final int KEYCODE_HEADSETHOOK    = 79;
/** Key code constant: Camera Focus key.
* Used to focus the camera. */
public static final int KEYCODE_FOCUS          = 80;  // *Camera* focus
/
** Key code constant: '+' key. */
public static final int KEYCODE_PLUS            = 81;
/** Key code constant: Menu key. */
public static final int KEYCODE_MENU            = 82;
/** Key code constant: Notification key. */
public static final int KEYCODE_NOTIFICATION    = 83;
/** Key code constant: Search key. */
public static final int KEYCODE_SEARCH          = 84;
/** Key code constant: Play/Pause media key. */
public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;
/** Key code constant: Stop media key. */
public static final int KEYCODE_MEDIA_STOP      = 86;
/** Key code constant: Play Next media key. */
public static final int KEYCODE_MEDIA_NEXT      = 87;
/** Key code constant: Play Previous media key. */
public static final int KEYCODE_MEDIA_PREVIOUS  = 88;
/** Key code constant: Rewind media key. */
public static final int KEYCODE_MEDIA_REWIND    = 89;
/** Key code constant: Fast Forward media key. */
public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;
/** Key code constant: Mute key.
* Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */
public static final int KEYCODE_MUTE            = 91;
/** Key code constant: Page Up key. */
public static final int KEYCODE_PAGE_UP        = 92;
/** Key code constant: Page Down key. */
public static final int KEYCODE_PAGE_DOWN      = 93;
/** Key code constant: Picture Symbols modifier key.
* Used to switch symbol sets (Emoji, Kao-moji). */
public static final int KEYCODE_PICTSYMBOLS    = 94;  // switch symbol-sets (Emoji,Kao-moji) /** Key code constant: Switch Charset modifier key.
* Used to switch character sets (Kanji, Katakana). */
public static final int KEYCODE_SWITCH_CHARSET  = 95;  // switch char-sets (Kanji,Katakana) /** Key code constant: A Button key.
* On a game controller, the A button should be either the button labeled A
* or the first button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_A        = 96;
/** Key code constant: B Button key.
* On a game controller, the B button should be either the button labeled B
* or the second button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_B        = 97;
/** Key code constant: C Button key.
* On a game controller, the C button should be either the button labeled C
* or the third button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_C        = 98;
/
** Key code constant: X Button key.
* On a game controller, the X button should be either the button labeled X
* or the first button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_X        = 99;
/** Key code constant: Y Button key.
* On a game controller, the Y button should be either the button labeled Y
* or the second button on the upper row of controller buttons. */
/** Key code constant: Z Button key.
* On a game controller, the Z button should be either the button labeled Z
* or the third button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_Z        = 101;
/
** Key code constant: L1 Button key.
* On a game controller, the L1 button should be either the button labeled L1 (or L)
* or the top left trigger button. */
public static final int KEYCODE_BUTTON_L1      = 102;
/** Key code constant: R1 Button key.
* On a game controller, the R1 button should be either the button labeled R1 (or R)
* or the top right trigger button. */
public static final int KEYCODE_BUTTON_R1      = 103;
/** Key code constant: L2 Button key.
* On a game controller, the L2 button should be either the button labeled L2
* or the bottom left trigger button. */
public static final int KEYCODE_BUTTON_L2      = 104;
/** Key code constant: R2 Button key.
* On a game controller, the R2 button should be either the button labeled R2
* or the bottom right trigger button. */
public static final int KEYCODE_BUTTON_R2      = 105;
/** Key code constant: Left Thumb Button key.
* On a game controller, the left thumb button indicates that the left (or only)
* joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBL  = 106;
/** Key code constant: Right Thumb Button key.
* On a game controller, the right thumb button indicates that the right
* joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBR  = 107;
/** Key code constant: Start Button key.
* On a game controller, the button labeled Start. */
headset
public static final int KEYCODE_BUTTON_START    = 108;
/** Key code constant: Select Button key.
* On a game controller, the button labeled Select. */
public static final int KEYCODE_BUTTON_SELECT  = 109;
/** Key code constant: Mode Button key.
* On a game controller, the button labeled Mode. */
public static final int KEYCODE_BUTTON_MODE    = 110;
/
** Key code constant: Escape key. */
public static final int KEYCODE_ESCAPE          = 111;
/** Key code constant: Forward Delete key.
* Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */ public static final int KEYCODE_FORWARD_DEL    = 112;
/** Key code constant: Left Control modifier key. */
public static final int KEYCODE_CTRL_LEFT      = 113;
/** Key code constant: Right Control modifier key. */
public static final int KEYCODE_CTRL_RIGHT      = 114;
/** Key code constant: Caps Lock key. */
public static final int KEYCODE_CAPS_LOCK      = 115;
/** Key code constant: Scroll Lock key. */
public static final int KEYCODE_SCROLL_LOCK    = 116;
/** Key code constant: Left Meta modifier key. */
public static final int KEYCODE_META_LEFT      = 117;
/** Key code constant: Right Meta modifier key. */
public static final int KEYCODE_META_RIGHT      = 118;
/** Key code constant: Function modifier key. */
public static final int KEYCODE_FUNCTION        = 119;
/** Key code constant: System Request / Print Screen key. */
public static final int KEYCODE_SYSRQ          = 120;
/** Key code constant: Break / Pause key. */
public static final int KEYCODE_BREAK          = 121;
/
** Key code constant: Home Movement key.
* Used for scrolling or moving the cursor around to the start of a line
* or to the top of a list. */
public static final int KEYCODE_MOVE_HOME      = 122;
/** Key code constant: End Movement key.
* Used for scrolling or moving the cursor around to the end of a line
* or to the bottom of a list. */
public static final int KEYCODE_MOVE_END        = 123;
/** Key code constant: Insert key.
* Toggles insert / overwrite edit mode. */
public static final int KEYCODE_INSERT          = 124;
/
** Key code constant: Forward key.
* Navigates forward in the history stack.  Complement of {@link #KEYCODE_BACK}. */ public static final int KEYCODE_FORWARD        = 125;
/** Key code constant: Play media key. */
public static final int KEYCODE_MEDIA_PLAY      = 126;
/** Key code constant: Pause media key. */
public static final int KEYCODE_MEDIA_PAUSE    = 127;
/** Key code constant: Close media key.
* May be used to close a CD tray, for example. */
public static final int KEYCODE_MEDIA_CLOSE    = 128;
/** Key code constant: Eject media key.
* May be used to eject a CD tray, for example. */
/** Key code constant: Record media key. */
public static final int KEYCODE_MEDIA_RECORD    = 130;
/** Key code constant: F1 key. */
public static final int KEYCODE_F1              = 131;
/** Key code constant: F2 key. */
public static final int KEYCODE_F2              = 132;
/** Key code constant: F3 key. */
public static final int KEYCODE_F3              = 133;
/** Key code constant: F4 key. */
public static final int KEYCODE_F4              = 134;
/** Key code constant: F5 key. */
public static final int KEYCODE_F5              = 135;
/** Key code constant: F6 key. */
public static final int KEYCODE_F6              = 136;
/** Key code constant: F7 key. */
public static final int KEYCODE_F7              = 137;
/** Key code constant: F8 key. */
public static final int KEYCODE_F8              = 138;
/** Key code constant: F9 key. */
public static final int KEYCODE_F9              = 139;
/** Key code constant: F10 key. */
public static final int KEYCODE_F10            = 140;
/
** Key code constant: F11 key. */
public static final int KEYCODE_F11            = 141;
/** Key code constant: F12 key. */
public static final int KEYCODE_F12            = 142;
/** Key code constant: Num Lock key.
* This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.
* This key alters the behavior of other keys on the numeric keypad. */
public static final int KEYCODE_NUM_LOCK        = 143;
/** Key code constant: Numeric keypad '0' key. */
public static final int KEYCODE_NUMPAD_0        = 144;
/** Key code constant: Numeric keypad '1' key. */
public static final int KEYCODE_NUMPAD_1        = 145;
/** Key code constant: Numeric keypad '2' key. */
public static final int KEYCODE_NUMPAD_2        = 146;
/** Key code constant: Numeric keypad '3' key. */
public static final int KEYCODE_NUMPAD_3        = 147;
/** Key code constant: Numeric keypad '4' key. */
public static final int KEYCODE_NUMPAD_4        = 148;
/** Key code constant: Numeric keypad '5' key. */
public static final int KEYCODE_NUMPAD_5        = 149;
/** Key code constant: Numeric keypad '6' key. */
public static final int KEYCODE_NUMPAD_6        = 150;
/
** Key code constant: Numeric keypad '7' key. */
public static final int KEYCODE_NUMPAD_7        = 151;
/** Key code constant: Numeric keypad '8' key. */
public static final int KEYCODE_NUMPAD_8        = 152;
/** Key code constant: Numeric keypad '9' key. */
public static final int KEYCODE_NUMPAD_9        = 153;
/** Key code constant: Numeric keypad '/' key (for division). */
public static final int KEYCODE_NUMPAD_DIVIDE  = 154;
/** Key code constant: Numeric keypad '*' key (for multiplication). */
public static final int KEYCODE_NUMPAD_MULTIPLY = 155;
/** Key code constant: Numeric keypad '-' key (for subtraction). */
public static final int KEYCODE_NUMPAD_SUBTRACT = 156;
/** Key code constant: Numeric keypad '+' key (for addition). */
public static final int KEYCODE_NUMPAD_ADD      = 157;
/** Key code constant: Numeric keypad '.' key (for decimals or digit grouping). */ public static final int KEYCODE_NUMPAD_DOT      = 158;
/** Key code constant: Numeric keypad ',' key (for decimals or digit grouping). */ public static final int KEYCODE_NUMPAD_COMMA    = 159;
/** Key code constant: Numeric keypad Enter key. */
public static final int KEYCODE_NUMPAD_ENTER    = 160;
/** Key code constant: Numeric keypad '=' key. */
public static final int KEYCODE_NUMPAD_EQUALS  = 161;
/** Key code constant: Numeric keypad '(' key. */
public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;
/** Key code constant: Numeric keypad ')' key. */
public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;
/** Key code constant: Volume Mute key.
* Mutes the speaker, unlike {@link #KEYCODE_MUTE}.
* This key should normally be implemented as a toggle such that the first press      * mutes the speaker and the second press restores the original volume. */ public static final int KEYCODE_VOLUME_MUTE    = 164;
/** Key code constant: Info key.
* Common on TV remotes to show additional information related to what is
* currently being viewed. */
public static final int KEYCODE_INFO            = 165;
/** Key code constant: Channel up key.
* On TV remotes, increments the television channel. */
public static final int KEYCODE_CHANNEL_UP      = 166;

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