import pygame
python新手代码示例import random
# 游戏参数
WIDTH = 800
HEIGHT = 600
FPS = 60
# 颜常量
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 方块大小和行列数
BLOCK_SIZE = 30
ROWS = HEIGHT // BLOCK_SIZE
COLS = WIDTH // BLOCK_SIZE
# 初始化Pygame
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
# 定义方块类
class Block(pygame.sprite.Sprite):
def __init__(self, color):
super().__init__()
self.image = pygame.Surface((BLOCK_SIZE, BLOCK_SIZE))
self.image.fill(color)
= _rect()
# 定义俄罗斯方块类
class Tetris:
def __init__(self):
id = [[None] * COLS for _ in range(ROWS)]
self.current_block = None
_block = None
self.score = 0
def create_block(self):
shapes = [
[[1, 1, 1, 1]], # I
[[1, 1], [1, 1]], # O
[[1, 1, 0], [0, 1, 1]], # Z
[[0, 1, 1], [1, 1, 0]], # S
[[1, 1, 1], [0, 0, 1]], # J
[[1, 1, 1], [1, 0, 0]], # L
[[1, 1, 1], [0, 1, 0]] # T
]
shape = random.choice(shapes)
color = random.choice([RED, GREEN, BLUE])
block = pygame.sprite.Group()
for r in range(len(shape)):
for c in range(len(shape[r])):
if shape[r][c] == 1:
b = Block(color)
b.rect.x = c * BLOCK_SIZE
b.rect.y = r * BLOCK_SIZE
block.add(b)
return block
def check_collision(self):
for block in self.current_block:
bottom >= HEIGHT or \
bottom // BLOCK_SIZE][ // BLOCK_SIZE] is not None:
return True
return False
def update_grid(self):
for block in self.current_block:
// BLOCK_SIZE][ // BLOCK_SIZE] = block
def remove_completed_rows(self):
completed_rows = []
for r in range(ROWS):
if None not id[r]:
completed_rows.append(r)
for row in completed_rows:
for c in range(COLS):
id[row][c] = None
for r in range(row, 0, -1):
for c in range(COLS):
id[r][c] = id[r - 1][c]
id[r][c] is not None:
id[r][c].rect.y += BLOCK_SIZE
self.score += 10
def draw_grid(self):
for r in range(ROWS):
for c in range(COLS):
block = id[r][c]
if block is not None:
screen.blit(block.image, )
def draw_score(self):
font = pygame.font.SysFont(None, 30)
text = der(f"Score: {self.score}", True, WHITE)
screen.blit(text, (10, 10))
def game_over(self):
font = pygame.font.SysFont(None, 60)
text = der("Game Over", True, RED)
screen.blit(text, (WIDTH/2 - _width()/2, HEIGHT/2 - _height()/2))
pygame.display.flip()
pygame.time.wait(3000)
def run(self):
self.current_block = ate_block()
_block = ate_block()
running = True
while running:
clock.tick(FPS)
for event in ():
pe == pygame.QUIT:
running = False
pe == pygame.KEYDOWN:
这是一个简单的俄罗斯方块小游戏的Python代码示例。在实现游戏逻辑和显示方面已经有了基本的框架,但是还需要完成键盘事件的处理部分,以及根据游戏规则更新方块位置、判断碰撞、消除行等功能。由于篇幅限制,无法完整呈现所有代码,请根据以下代码进行补充:
```python
# ...
elif event.key == pygame.K_DOWN:
ve_down()
# 其他方向键操作类似
self.update()
screen.fill(BLACK)
self.draw_grid()
self.draw_score()
pygame.display.flip()
pygame.quit()
def move_left(self):
for block in self.current_block:
<= 0 or \
// BLOCK_SIZE][( - BLOCK_SIZE) // BLOCK_SIZE] is not None:
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