英文回答:
In order to demonstrate the utilization of threejs within a React framework, the initial step involves creating a new React project utilizing Create React App. Subsequently, the threejs library can be installed via npm or yarn. Following the library installation, it is imperative to import it into the Reactponent and employ it to establish a rudimentary 3D scene. This may epass the addition of a 3D object, such as a cube, to the scene, as well as the implementation of elementary animations or interactions. Through the integration of the threejs library within a Reactponent, thebined capabilities of both libraries can be harnessed to produce interactive and immersive 3D experiences for end-users.
为了展示三js在反应框架内的利用,第一步是利用Create React App创建一个新的反应项目。 随后,3js库可以通过npm或纱线安装。 在图书馆安装后,必须将其导入反应器,并使用它来建立一个基本的3D场景。 这可能会通过添加立体等3D对象到场景,以及执行基本动画或互动。 通过将3js图书馆并入一个反应器,可以利用两个图书馆的混合能力,为最终用户提供互动和浸润的3D经验。
So, to get our 3D scene up and running in our Reactponent, we first need to bring in the necessary stuff from the threejs library – things like Scene, PerspectiveCamera, WebGLRenderer, and BoxGeometry. Once we've got all that, we can create instances of each one and add them to our Reactponent's state. Then, we can set the stage for our 3D scene by adding the camera, the 3D object, and any lighting we need. After that, we'll get things moving with a basic animation loop using requestAnimationFrame to update the scene with each frame. And finally, we'll show off our 3D masterpiece by rendering the scene with WebGLRenderer and adding it to our Reactponent's render method. Boom – now our 3D scene is good to go on the web page!
为了让我们的3D场景在反应器中出现并运行,我们首先需要从3js库中引入必要的内容 — — 比如Scene,PerspectCamera,WebGLRenderer和BoxGeometry。 一旦我们掌握了一切,我们就能创造出每一个例子,并加入到我们的反应者的状态中。 我们可以通过增加相机,3D物体,以及任何我们需要的照明来为我们3D场景设定舞台。 之后,我们将利用AnimationFrame来通过一个基本的动画循环来让事物移动,以每个帧来更新场景。 我们将展示我们的3D杰作, 用WebGLRender来渲染这个场景, 并把它添加到我们的反应者的渲
染方法中。 轰 — 现在我们的3D场景可以上网页了!
react to的用法The integration of threejs within the React framework exemplifies the harmonious convergence of React's declarative andponent-based architecture with threejs' robust 3D rendering capabilities. This amalgamation paves the way for the development of intricate 3D landscapes and interactive features within the adaptable and familiar React environment. Adhering to the aforementioned guidelines, the facilitation of a rudimentary demonstration using threejs within React is easily achieved, thereby initiating an exploration of the potential for engendering interactive and immersive 3D user experiences.
3js在React框架内的整合,体现了React的宣示和负载架构与3js强力的3D渲染能力的和谐趋同。 这种合并为在适应性和熟悉的反应环境中发展复杂的三维景观和互动特征铺平了道路。 遵循上述准则,很容易在反应中采用3j进行初步示范,从而开始探索产生互动和浸润的3D用户经验的潜力。

版权声明:本站内容均来自互联网,仅供演示用,请勿用于商业和其他非法用途。如果侵犯了您的权益请与我们联系QQ:729038198,我们将在24小时内删除。