"魂斗罗"(Contra)是一款经典的横版射击游戏,由Konami公司开发。编写一个完整的魂斗罗游戏是一个复杂的过程,涉及图形渲染、物理模拟、碰撞检测、音效处理等多个方面。通常,这样的游戏会使用专业的游戏引擎或者特定的框架来开发,而不是直接用C语言从头开始。
c
#include <stdio.h> | |
#include <stdbool.h> | |
// 定义玩家和敌人的结构体 | |
typedef struct { | |
int x; | |
int y; | |
bool isAlive; | |
} Player; | |
typedef struct { | |
int x; | |
int y; | |
bool isAlive; | |
int speed; // 敌人的移动速度 | |
} Enemy; | |
// 定义游戏的常量 | |
const int SCREEN_WIDTH = 800; | |
const int SCREEN_HEIGHT = 600; | |
const int PLAYER_SPEED = 5; | |
const int BULLET_SPEED = 10; | |
const int ENEMY_SPEED = 3; | |
// 初始化玩家和敌人 | |
Player player = {SCREEN_WIDTH / 2, SCREEN_HEIGHT - 50, true}; | |
Enemy enemy = {SCREEN_WIDTH, SCREEN_HEIGHT / 2, true, ENEMY_SPEED}; | |
// 游戏主循环 | |
void gameLoop() { | |
while (player.isAlive && enemy.isAlive) { | |
// 处理玩家输入 | |
char input; | |
printf("Move player (w/a/s/d): "); | |
scanf(" %c", &input); | |
switch (input) { | |
case 'w': | |
if (player.y > 0) { | |
player.y -= PLAYER_SPEED; | |
} | |
break; | |
case 'a': | |
if (player.x > 0) { | |
player.x -= PLAYER_SPEED; | |
游戏免费源码分享网站 | } |
break; | |
case 's': | |
if (player.y < SCREEN_HEIGHT - 50) { | |
player.y += PLAYER_SPEED; | |
} | |
break; | |
case 'd': | |
if (player.x < SCREEN_WIDTH - 50) { | |
player.x += PLAYER_SPEED; | |
} | |
break; | |
} | |
// 移动敌人 | |
enemy.x -= enemy.speed; | |
// 检查碰撞 | |
if (player.x < enemy.x + 50 && player.x + 50 > enemy.x && | |
player.y < enemy.y + 50 && player.y + 50 > enemy.y) { | |
player.isAlive = false; | |
printf("Game Over!\n"); | |
} | |
// 打印游戏状态(仅用于演示) | |
printf("Player position: (%d, %d)\n", player.x, player.y); | |
printf("Enemy position: (%d, %d)\n", enemy.x, enemy.y); | |
} | |
} | |
int main() { | |
printf("Welcome to Contra Demo!\n"); | |
gameLoop(); | |
return 0; | |
} | |
这
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