Rem s //M4A1超高爆头 游戏分辨率默认800*600全屏模式
FindColorEx 368, 344, 428, 354, "303AA5", 0, 0.75, X, Y
If X > 0 Then
I = INT((9 * RND) + 1)
If I > 1 Then
Call ZM()
Else
Call BT()
End If
Call BT()
End If
Delay INT((10 * RND) + 10)
Goto s
Sub ZM
For 1
FindColorEx 368, 344, 428, 354, "303AA5", 0, 0.75, X, Y
If X > 0 Then
I = INT((9 * RND) + 1)
If I > 1 Then
Call ZM()
Else
Call BT()
End If
Call BT()
End If
Delay INT((10 * RND) + 10)
Goto s
Sub ZM
For 1
FindColorEx 392, 292, 408, 308, "111111",0, 0.85, INTX, INTY
If INTX > 0 Then
MoveRS (INTX - 400), (INTY - 300)
Delay INT((10 * RND) + 40)
LeftDown 1
Delay INT((10 * RND) + 50)
LeftUp 1
End If
End IF
Next
End Sub
Sub BT
For 1
FindColorEx 392, 292, 408, 308, "111111",0, 0.85, INTX, INTY
If INTX > 0 Then
If INTX > 0 Then
MoveRS (INTX - 400), (INTY - 300)
Delay INT((10 * RND) + 40)
LeftDown 1
Delay INT((10 * RND) + 50)
LeftUp 1
End If
End IF
Next
End Sub
Sub BT
For 1
FindColorEx 392, 292, 408, 308, "111111",0, 0.85, INTX, INTY
If INTX > 0 Then
MoveRS (INTX - 400), (INTY - 300)
Delay INT((10 * RND) + 40)
LeftDown 1
Delay INT((10 * RND) + 50)
Call LM()
LeftUp 1
End If
Next
End Sub
Sub LM
For 5
FindColorEx 368, 344, 428, 354, "303AA5", 0, 0.7, X, Y
If X > 0 Then
FindColorEx 392, 292, 408, 308, "111111",0, 0.7, INTX, INTY游戏免费源码分享网站
If INTX > 0 Then
Delay INT((10 * RND) + 40)
LeftDown 1
Delay INT((10 * RND) + 50)
Call LM()
LeftUp 1
End If
Next
End Sub
Sub LM
For 5
FindColorEx 368, 344, 428, 354, "303AA5", 0, 0.7, X, Y
If X > 0 Then
FindColorEx 392, 292, 408, 308, "111111",0, 0.7, INTX, INTY游戏免费源码分享网站
If INTX > 0 Then
MoveRS (INTX - 400), (INTY - 300)
Delay INT((10 * RND) + 10)
End If
End if
Next
End Sub
Delay INT((10 * RND) + 10)
End If
End if
Next
End Sub
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