这个东西用游侠是修改不了的。 你可以手动修改l(data目录下)来改变兵种的战斗力,具体如下: ====兵种代码==== ypChukonu中国连弩兵 ypQiangpikeman中国长兵 ypArquebuiser火绳手 ypChangdao长刀手 ypkeshik怯薛 ypStepperider草原骑兵 ypIronflail连枷骑兵 ypmeteorhammer流星锤骑兵 ypmonkchinese中国和尚 ypFlameThrower ypHandMortar虎蹲炮 ypFlyingCrow神火飞鸦(PS:这个好像改了也造不出来,你还需要修改l) ypSettlerasian中国农民 ypCastle城堡
rotate属性'AbstractInfantry'步兵
----MOD最简易的教程---- 右键单击l,选择“编辑” 进入“编辑”查“,查”ypChangdao" 这个就是我们这一次的试验兵种:长刀手。 长刀手的资料如下 <Unit id ='912' name ='ypChangdao'> <DBID>1336</DBID> <DisplayNameID>60164</DisplayNameID> <EditorNameID>60165</EditorNameID>以上不要改 <PopulationCount>1</PopulationCount>占用人口数 <ObstructionRadiusX>0.4900</ObstructionRadiusX> <ObstructionRadiusZ>0.4900</ObstructionRadiusZ> <FormationCategory>Body</FormationCategory>身体类型 <MaxVelocity>5.0000</MaxVelocity>最低移动速度 <MaxRunVelocity>7.0000</MaxRunVelocity>最高移动速度,通常掉队时才有 <MovementType>land</MovementType>目标类型,要是改成AIR就成飞的了,不要改 <TurnRate>18.
0000</TurnRate>转身速度 <AnimFile>units\asians\chinese\l</AnimFile>动画档案1,所有的动画档案一起改 <ImpactType>Flesh</ImpactType> <PhysicsInfo>dude</PhysicsInfo> <Icon>units\asians\chinese\changdao\changdao_icon_64</Icon>动画档案2(图标),所有的动画档案一起改 <PortraitIcon>units\asians\chinese\changdao\changdao_icon_portrait</PortraitIcon>动画档案3,所有的动画档案一起改 <RolloverTextID>60163</RolloverTextID> <ShortRolloverTextID>60162</ShortRolloverTextID>说明文编号,以上这两个暂时不要改,因为我还没弄太明白 <InitialHitpoints>120.0000</InitialHitpoints>可以提高的最大血量(比如后帝王时代科技全升级就是120+120=240) <MaxHitpoints>120.0000</MaxHitpoints>原始血量 <LOS>12.0000</LOS> <UnitAIType>HandCombative</UnitAIType>战斗类型(HandCombative是肉搏战) <TrainPoints>27.0000</TrainPoints>训练时间 <Bounty>10.0000</Bounty> <BuildBounty>10.0000</BuildBounty> <Cost resourcetype ='Food'>95.0000</Cost>价格(可以在下面加上Food=食物,Gold=黄金,Wood=木材) <AllowedAge>2</AllowedAge>可以建造的时代(1是时代2,2是时代3,3是时代4,4是时代5) <Armor type ='Hand' value ='0.2000'></Armor>装甲类型(其中Hand是近战防御,Ranged是远防) <UnitType>Logica
lTypeHealed</UnitType> <UnitType>LogicalTypeValidSharpshoot</UnitType> <UnitType>LogicalTy
peNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeLandMilitary</UnitType> <UnitType>LogicalTypeScout</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>AbstractHeavyInfantry</UnitType> <UnitType>AbstractInfantry</UnitType> <UnitType>Unit</UnitType> <UnitType>Military</UnitType> <UnitType>UnitClass</UnitType> <UnitType>CountsTowardMilitaryScore</UnitType> <UnitType>AbstractCavalryInfantry</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>AbstractHandInfantry</UnitType> <UnitType>ConvertsHerds</UnitType> <Flag>CollidesWithProjectiles</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>CorpseDecays</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>DontRotateObstruction</Flag> <Flag>ObscuredByUnits</Flag> <Flag>Tracked</Flag> <Command page ='10' column ='1'>Stop</
Command>可控制按扭,不要更改 <Command page ='10' column ='0'>Garrison</Command> <Command page ='10' column ='2'>Delete</Command> <Tactics>handInfantrySplash.tactics</Tactics>兵种一般逻辑。记住,你把兵种的动画档案改成什么,兵种一般逻辑就改成什么,连攻击方式也要对应改成什么。 比如我把长刀手的外观(三项动画档案)改为ypArquebuiser(火绳手),就必须同时修改<Tactics>和下面的攻击方式,否则会造成不能攻击的局面。 <ProtoAction> <Name>BuildingAttack</Name>建筑物攻击 <Damage>21.000000</Damage>伤害 <DamageType>Siege</DamageType>伤害类型 <ROF>3.000000</ROF>攻击间隔,越快攻击越迅速,伤害越高,改成0.100000那就是超人…… </ProtoAction> <ProtoAction> <Name>CoverBuildingAttack</Name>守护建筑物攻击 <Damage>11.000000</Damage>伤害 <DamageType>Siege</DamageType> <ROF>3.000000</ROF> </ProtoAction> <ProtoAction> <Name>CoverHandAttack</Name>守护攻击 <Damage>7.000000</Damage> <DamageType>Hand</DamageType>伤害类型 <ROF>1.500000</ROF> <DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>攻击奖励,AbstractCavalry是反骑兵,后面是加成数值,当然也能改成减成。。。 <DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>攻击奖励AbstractLightInfantry是反轻装步兵 </ProtoAction> <ProtoAction> <Name>DefendHandAttack</Name> <Damage>13.000000</Damage> <DamageType>
Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus> <DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus> </ProtoAction> <ProtoAction> <Name>GuardianAttack</Name> <Damage>13.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> </ProtoAction> <ProtoAction> <Name>MeleeHandAttack</Name> <Damage>13.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus> <DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus> </ProtoAction> </Unit> 中国探险家 请查Monkchinese 到 <Unit id ='918' name ='ypMonkChinese'> 下面是中国和尚的资料 <Unit id ='918' name ='ypMonkChinese'> <DBID>1345</DBID> <DisplayNameID>60200</DisplayNameID> <EditorNameID>60201</EditorNameID> <ObstructionRadiusX>0.4900</ObstructionRadiusX> <ObstructionRadiusZ>0.4900</ObstructionRadiusZ> <FormationCategory>Mobile</FormationCategory> <MaxVelocity>4.5000</MaxVelocity> <MaxRunVelocity>6.5000</MaxRunVelocity> <MovementType>land</MovementType> <TurnRate>18.0000</TurnRate> <AnimFile>units\asians\chinese\l</AnimFile> <ImpactType>Flesh</ImpactType> <Icon>units\asians\chinese\shaolin_disciple\shaolin_master_ico
n_64</Icon> <MinimapIcon>ui\minimap\hero</MinimapIcon> <PortraitIcon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_portrait</PortraitIcon> <SelectionPriority>5</SelectionPriority> <RolloverTextID>60199</RolloverTextID> <ShortRolloverTextID>69907</ShortRolloverTextID> <InitialHitpoints>450.0000</InitialHitpoints> <MaxHitpoints>450.0000</MaxHitpoints> <LOS>18.0000</LOS> <ProjectileProtoUnit>ypShuriken</ProjectileProtoUnit> <AutoAttackRange>16.0000</AutoAttackRange> <UnitAIType>RangedCombative</UnitAIType> <TrainPoints>30.0000</TrainPoints> <BuildLimit>1</BuildLimit>建造限制 <Bounty>90.0000</Bounty> <Cost resourcetype ='Gold'>300.0000</Cost>造价 <AllowedAge>0</AllowedAge> <Armor type ='Ranged' value ='0.1000'></Armor>护甲 <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeLandMilitary</UnitType> <UnitType>LogicalTypeScout</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitTy
pe> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>AbstractInfantry</UnitType> <UnitType>Hero</UnitType>
<UnitType>Unit</UnitType> <UnitType>Military</UnitType> <UnitType>UnitClass</UnitType> <UnitType>AbstractCavalryInfantry</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>AbstractCanSeeStealth</UnitType> <UnitType>AbstractHandInfantry</UnitType> <UnitType>AbstractChineseMonk</UnitType> <UnitType>AbstractMonk</UnitType>这里以下是修改重点!! <Train row ='0' page ='6' column ='1'>TradingPost</Train>建造贸易站 <Train row ='0' page ='6' column ='0'>TownCenter</Train>城镇中心 <Train row ='0' page ='6' column ='3'>NatBlowgunAmbusher</Train> <Train row ='0' page ='6' column ='2'>WarDog</Train> <Train row ='0' page ='6' column ='4'>NatClubmanLoyal</Train> <Train row ='0' page ='6' column ='2'>PetJaguar</Train> <Train row ='0' page ='6' column ='0'>YPPetPanda</Train>以上没用,因为是外国探险家的科技…… <Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子 注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了…… 加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳手了…… 加入“<Train row ='0' page
='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了…… <Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子 <Flag>CollidesWithProjectiles</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>CorpseDecays</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>DontRotateObstruction</Flag> <Flag>ObscuredByUnits</Flag> <Flag>HeroName2</Flag> <Flag>RotateInPlace</Flag> <Flag>ForceBuildingData</Flag> <Flag>KnockoutDeath</Flag> <Flag>NotDeleteable</Flag> <Flag>CanAutoHeal</Flag> <Flag>Tracked</Flag> <Command page ='10' column ='0'>Garrison</Command> <Command page ='10' column ='2'>Stop</Command> <Command page ='11' column ='0'>Abilities</Command> <Tactics>ypchinesemonk.tactics</Tactics> <ProtoAction> <Name>Build</Name> <Rate type ='TradingPost'>3.000000</Rate> <Rate type ='TownCenter'>1.000000</Rate> </ProtoAction> <ProtoAction> <Name>BuildingAttack</Name> <Damage>15.000000</Damage> <DamageType>Siege</DamageType> <ROF>3.000000</ROF> <DamageBonus type ='Building'>1.000000</DamageBonus> </ProtoAction> <ProtoAction> <Name>CoverBuildingAttack</Name> <Damage>8.000000</Damage> <DamageType>Siege</DamageType> <ROF>3.000000</ROF> <DamageBonus type ='Building'>1.000000</DamageBonus> </ProtoAction> <ProtoAction> <Name>CoverHandAttack</
Name> <Damage>4.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type ='Guardia
n'>3.000000</DamageBonus>反怪攻击,3倍加成 <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>反村民,只有0.25倍伤害 <DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害 注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击! </ProtoAction> <ProtoAction> <Name>HandAttack</Name> <Damage>7.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type ='Guardian'>3.000000</DamageBonus> <HitPercent>20.000000</HitPercent> <DamageMultiplier>2.000000</DamageMultiplier> <HitPercentType>CriticalAttack</HitPercentType> <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus> <DamageBonus type ='Hero'>0.750000</DamageBonus> </ProtoAction> <ProtoAction> <Name>Heal</Name>奇观能力 <Type>Heal</Type> <Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速,660是…… </ProtoAction> <ProtoAction> <Name>RoundhouseAttack</Name> <Damage>170.000000</Damage> <DamageType>Hand</DamageType> <ROF>2.000000</ROF>
<DamageCap>200.000000</DamageCap> <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus> <DamageArea>3.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <DamageBonus type ='MercType2'>0.250000</DamageBonus> </ProtoAction> <ProtoAction> <Name>Stun</Name>打昏 <Damage>30.000000</Damage> <DamageType>Ranged</DamageType> <MinRange>0.000000</MinRange> <MaxRange>16.000000</MaxRange> <ROF>3.000000</ROF> </ProtoAction> <ProtoAction> <Name>Stun2</Name>再次打昏 <Damage>30.000000</Damage> <DamageType>Hand</DamageType> <MinRange>4.000000</MinRange> <MaxRange>6.000000</MaxRange> <ROF>3.000000</ROF> </ProtoAction> </Unit> <Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子 注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了…… 加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳手了…… 加入“<Train row ='0' page ='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了…… <Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子 <Flag>CollidesWithProjectiles</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>CorpseDecays</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>DontRotateObstruction</F
lag> <Flag>ObscuredByUnits</Flag> <Flag>HeroName2</Flag> <Flag>RotateInPlace</Flag> <Flag>ForceBuildingData</Flag> <Flag>KnockoutDeath</Flag> <Flag>NotDeleteable</Flag> <Flag>CanAutoHeal</Flag>
<Flag>Tracked</Flag> <Command page ='10' column ='0'>Garrison</Command> <Command page ='10' column ='2'>Stop</Command> <Command page ='11' column ='0'>Abilities</Command> <Tactics>ypchinesemonk.tactics</Tactics> <ProtoAction> <Name>Build</Name> <Rate type ='TradingPost'>3.000000</Rate> <Rate type ='TownCenter'>1.000000</Rate> </ProtoAction> <ProtoAction> <Name>BuildingAttack</Name> <Damage>15.000000</Damage> <DamageType>Siege</DamageType> <ROF>3.000000</ROF> <DamageBonus type ='Building'>1.000000</DamageBonus> </ProtoAction> <ProtoAction> <Name>CoverBuildingAttack</Name> <Damage>8.000000</Damage> <DamageType>Siege</DamageType> <ROF>3.000000</ROF> <DamageBonus type ='Building'>1.000000</DamageBonus> </ProtoAction> <ProtoAction> <Name>CoverHandAttack</Name> <Damage>4.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type ='Guardian'>3.000000</DamageBonus>反怪攻击,3倍加成 <DamageBonus type ='AbstractVillager'
>0.250000</DamageBonus>反村民,只有0.25倍伤害 <DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害 注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击! </ProtoAction> <ProtoAction> <Name>HandAttack</Name> <Damage>7.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type ='Guardian'>3.000000</DamageBonus> <HitPercent>20.000000</HitPercent> <DamageMultiplier>2.000000</DamageMultiplier> <HitPercentType>CriticalAttack</HitPercentType> <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus> <DamageBonus type ='Hero'>0.750000</DamageBonus> </ProtoAction> <ProtoAction> <Name>Heal</Name>奇观能力 <Type>Heal</Type> <Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速,660是…… </ProtoAction> <ProtoAction> <Name>RoundhouseAttack</Name> <Damage>170.000000</Damage> <DamageType>Hand</DamageType> <ROF>2.000000</ROF> <DamageCap>200.000000</DamageCap> <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus> <DamageArea>3.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <DamageBonus type ='MercType2'>0.250000</DamageBonus> </ProtoAction> <ProtoAction> <Name>Stun</Name>打
昏 <Damage>30.000000</Damage> <DamageType>Ranged</DamageType> <MinRange>0.000000</MinRange> <MaxRange>16.000000</MaxRange> <ROF>3.000000</ROF> </ProtoAction> <ProtoAction> <Name>Stun2</Name>再次打昏 <Damage>30.000000</Damage> <DamageType>Hand</DamageType> <MinRange>4.000000</MinRange> 最小射程 <MaxRange>6.000000</MaxRange> 最大射程 <ROF>3.000000</ROF> </ProtoAc
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