这个东西用游侠是修改不了的。  你可以手动修改l(data目录下)来改变兵种的战斗力,具体如下:  ====兵种代码====  ypChukonu中国连弩兵  ypQiangpikeman中国长兵  ypArquebuiser火绳手  ypChangdao长刀手  ypkeshik怯薛  ypStepperider草原骑兵  ypIronflail连枷骑兵  ypmeteorhammer流星锤骑兵  ypmonkchinese中国和尚  ypFlameThrower  ypHandMortar虎蹲炮  ypFlyingCrow神火飞鸦(PS:这个好像改了也造不出来,你还需要修改l)  ypSettlerasian中国农民  ypCastle城堡 
rotate属性
'AbstractInfantry'步兵
 ----MOD最简易的教程----  右键单击l,选择“编辑”  进入“编辑”查“,查”ypChangdao"  这个就是我们这一次的试验兵种:长刀手。  长刀手的资料如下  <Unit id ='912' name ='ypChangdao'>  <DBID>1336</DBID>  <DisplayNameID>60164</DisplayNameID>  <EditorNameID>60165</EditorNameID>以上不要改  <PopulationCount>1</PopulationCount>占用人口数  <ObstructionRadiusX>0.4900</ObstructionRadiusX>  <ObstructionRadiusZ>0.4900</ObstructionRadiusZ>  <FormationCategory>Body</FormationCategory>身体类型  <MaxVelocity>5.0000</MaxVelocity>最低移动速度  <MaxRunVelocity>7.0000</MaxRunVelocity>最高移动速度,通常掉队时才有  <MovementType>land</MovementType>目标类型,要是改成AIR就成飞的了,不要改  <TurnRate>18.
0000</TurnRate>转身速度  <AnimFile>units\asians\chinese\l</AnimFile>动画档案1,所有的动画档案一起改  <ImpactType>Flesh</ImpactType>  <PhysicsInfo>dude</PhysicsInfo>  <Icon>units\asians\chinese\changdao\changdao_icon_64</Icon>动画档案2(图标),所有的动画档案一起改  <PortraitIcon>units\asians\chinese\changdao\changdao_icon_portrait</PortraitIcon>动画档案3,所有的动画档案一起改  <RolloverTextID>60163</RolloverTextID>  <ShortRolloverTextID>60162</ShortRolloverTextID>说明文编号,以上这两个暂时不要改,因为我还没弄太明白  <InitialHitpoints>120.0000</InitialHitpoints>可以提高的最大血量(比如后帝王时代科技全升级就是120+120=240)  <MaxHitpoints>120.0000</MaxHitpoints>原始血量  <LOS>12.0000</LOS>  <UnitAIType>HandCombative</UnitAIType>战斗类型(HandCombative是肉搏战)  <TrainPoints>27.0000</TrainPoints>训练时间  <Bounty>10.0000</Bounty>  <BuildBounty>10.0000</BuildBounty>  <Cost resourcetype ='Food'>95.0000</Cost>价格(可以在下面加上Food=食物,Gold=黄金,Wood=木材)  <AllowedAge>2</AllowedAge>可以建造的时代(1是时代2,2是时代3,3是时代4,4是时代5)  <Armor type ='Hand' value ='0.2000'></Armor>装甲类型(其中Hand是近战防御,Ranged是远防)  <UnitType>Logica
lTypeHealed</UnitType>  <UnitType>LogicalTypeValidSharpshoot</UnitType>  <UnitType>LogicalTy
peNeededForVictory</UnitType>  <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>  <UnitType>LogicalTypeLandMilitary</UnitType>  <UnitType>LogicalTypeScout</UnitType>  <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>  <UnitType>LogicalTypeGarrisonInShips</UnitType>  <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>  <UnitType>LogicalTypeVillagersAttack</UnitType>  <UnitType>LogicalTypeHandUnitsAttack</UnitType>  <UnitType>LogicalTypeRangedUnitsAttack</UnitType>  <UnitType>LogicalTypeMinimapFilterMilitary</UnitType>  <UnitType>AbstractHeavyInfantry</UnitType>  <UnitType>AbstractInfantry</UnitType>  <UnitType>Unit</UnitType>  <UnitType>Military</UnitType>  <UnitType>UnitClass</UnitType>  <UnitType>CountsTowardMilitaryScore</UnitType>  <UnitType>AbstractCavalryInfantry</UnitType>  <UnitType>HasBountyValue</UnitType>  <UnitType>AbstractHandInfantry</UnitType>  <UnitType>ConvertsHerds</UnitType>  <Flag>CollidesWithProjectiles</Flag>  <Flag>ApplyHandicapTraining</Flag>  <Flag>CorpseDecays</Flag>  <Flag>ShowGarrisonButton</Flag>  <Flag>DontRotateObstruction</Flag>  <Flag>ObscuredByUnits</Flag>  <Flag>Tracked</Flag>  <Command page ='10' column ='1'>Stop</
Command>可控制按扭,不要更改  <Command page ='10' column ='0'>Garrison</Command>  <Command page ='10' column ='2'>Delete</Command>  <Tactics>handInfantrySplash.tactics</Tactics>兵种一般逻辑。记住,你把兵种的动画档案改成什么,兵种一般逻辑就改成什么,连攻击方式也要对应改成什么。  比如我把长刀手的外观(三项动画档案)改为ypArquebuiser(火绳手),就必须同时修改<Tactics>和下面的攻击方式,否则会造成不能攻击的局面。  <ProtoAction>  <Name>BuildingAttack</Name>建筑物攻击  <Damage>21.000000</Damage>伤害  <DamageType>Siege</DamageType>伤害类型  <ROF>3.000000</ROF>攻击间隔,越快攻击越迅速,伤害越高,改成0.100000那就是超人……  </ProtoAction>  <ProtoAction>  <Name>CoverBuildingAttack</Name>守护建筑物攻击  <Damage>11.000000</Damage>伤害  <DamageType>Siege</DamageType>  <ROF>3.000000</ROF>  </ProtoAction>  <ProtoAction>  <Name>CoverHandAttack</Name>守护攻击  <Damage>7.000000</Damage>  <DamageType>Hand</DamageType>伤害类型  <ROF>1.500000</ROF>  <DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>攻击奖励,AbstractCavalry是反骑兵,后面是加成数值,当然也能改成减成。。。  <DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>攻击奖励AbstractLightInfantry是反轻装步兵  </ProtoAction>  <ProtoAction>  <Name>DefendHandAttack</Name>  <Damage>13.000000</Damage>  <DamageType>
Hand</DamageType>  <ROF>1.500000</ROF>  <DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>  <DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>  </ProtoAction>  <ProtoAction>  <Name>GuardianAttack</Name>  <Damage>13.000000</Damage>  <DamageType>Hand</DamageType>  <ROF>1.500000</ROF>  </ProtoAction>  <ProtoAction>  <Name>MeleeHandAttack</Name>  <Damage>13.000000</Damage>  <DamageType>Hand</DamageType>  <ROF>1.500000</ROF>  <DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>  <DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>  </ProtoAction>  </Unit>  中国探险家  请查Monkchinese  到  <Unit id ='918' name ='ypMonkChinese'>  下面是中国和尚的资料  <Unit id ='918' name ='ypMonkChinese'>  <DBID>1345</DBID>  <DisplayNameID>60200</DisplayNameID>  <EditorNameID>60201</EditorNameID>  <ObstructionRadiusX>0.4900</ObstructionRadiusX>  <ObstructionRadiusZ>0.4900</ObstructionRadiusZ>  <FormationCategory>Mobile</FormationCategory>  <MaxVelocity>4.5000</MaxVelocity>  <MaxRunVelocity>6.5000</MaxRunVelocity>  <MovementType>land</MovementType>  <TurnRate>18.0000</TurnRate>  <AnimFile>units\asians\chinese\l</AnimFile>  <ImpactType>Flesh</ImpactType>  <Icon>units\asians\chinese\shaolin_disciple\shaolin_master_ico
n_64</Icon>  <MinimapIcon>ui\minimap\hero</MinimapIcon>  <PortraitIcon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_portrait</PortraitIcon>  <SelectionPriority>5</SelectionPriority>  <RolloverTextID>60199</RolloverTextID>  <ShortRolloverTextID>69907</ShortRolloverTextID>  <InitialHitpoints>450.0000</InitialHitpoints>  <MaxHitpoints>450.0000</MaxHitpoints>  <LOS>18.0000</LOS>  <ProjectileProtoUnit>ypShuriken</ProjectileProtoUnit>  <AutoAttackRange>16.0000</AutoAttackRange>  <UnitAIType>RangedCombative</UnitAIType>  <TrainPoints>30.0000</TrainPoints>  <BuildLimit>1</BuildLimit>建造限制  <Bounty>90.0000</Bounty>  <Cost resourcetype ='Gold'>300.0000</Cost>造价  <AllowedAge>0</AllowedAge>  <Armor type ='Ranged' value ='0.1000'></Armor>护甲  <UnitType>LogicalTypeHealed</UnitType>  <UnitType>LogicalTypeNeededForVictory</UnitType>  <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>  <UnitType>LogicalTypeLandMilitary</UnitType>  <UnitType>LogicalTypeScout</UnitType>  <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>  <UnitType>LogicalTypeGarrisonInShips</UnitType>  <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>  <UnitType>LogicalTypeVillagersAttack</UnitType>  <UnitType>LogicalTypeHandUnitsAttack</UnitTy
pe>  <UnitType>LogicalTypeRangedUnitsAttack</UnitType>  <UnitType>LogicalTypeMinimapFilterMilitary</UnitType>  <UnitType>AbstractInfantry</UnitType>  <UnitType>Hero</UnitType> 
<UnitType>Unit</UnitType>  <UnitType>Military</UnitType>  <UnitType>UnitClass</UnitType>  <UnitType>AbstractCavalryInfantry</UnitType>  <UnitType>HasBountyValue</UnitType>  <UnitType>ConvertsHerds</UnitType>  <UnitType>AbstractCanSeeStealth</UnitType>  <UnitType>AbstractHandInfantry</UnitType>  <UnitType>AbstractChineseMonk</UnitType>  <UnitType>AbstractMonk</UnitType>这里以下是修改重点!!  <Train row ='0' page ='6' column ='1'>TradingPost</Train>建造贸易站  <Train row ='0' page ='6' column ='0'>TownCenter</Train>城镇中心  <Train row ='0' page ='6' column ='3'>NatBlowgunAmbusher</Train>  <Train row ='0' page ='6' column ='2'>WarDog</Train>  <Train row ='0' page ='6' column ='4'>NatClubmanLoyal</Train>  <Train row ='0' page ='6' column ='2'>PetJaguar</Train>  <Train row ='0' page ='6' column ='0'>YPPetPanda</Train>以上没用,因为是外国探险家的科技……  <Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子  注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了……  加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳手了……  加入“<Train row ='0' page
='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了……  <Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子  <Flag>CollidesWithProjectiles</Flag>  <Flag>ApplyHandicapTraining</Flag>  <Flag>CorpseDecays</Flag>  <Flag>ShowGarrisonButton</Flag>  <Flag>DontRotateObstruction</Flag>  <Flag>ObscuredByUnits</Flag>  <Flag>HeroName2</Flag>  <Flag>RotateInPlace</Flag>  <Flag>ForceBuildingData</Flag>  <Flag>KnockoutDeath</Flag>  <Flag>NotDeleteable</Flag>  <Flag>CanAutoHeal</Flag>  <Flag>Tracked</Flag>  <Command page ='10' column ='0'>Garrison</Command>  <Command page ='10' column ='2'>Stop</Command>  <Command page ='11' column ='0'>Abilities</Command>  <Tactics>ypchinesemonk.tactics</Tactics>  <ProtoAction>  <Name>Build</Name>  <Rate type ='TradingPost'>3.000000</Rate>  <Rate type ='TownCenter'>1.000000</Rate>  </ProtoAction>  <ProtoAction>  <Name>BuildingAttack</Name>  <Damage>15.000000</Damage>  <DamageType>Siege</DamageType>  <ROF>3.000000</ROF>  <DamageBonus type ='Building'>1.000000</DamageBonus>  </ProtoAction>  <ProtoAction>  <Name>CoverBuildingAttack</Name>  <Damage>8.000000</Damage>  <DamageType>Siege</DamageType>  <ROF>3.000000</ROF>  <DamageBonus type ='Building'>1.000000</DamageBonus>  </ProtoAction>  <ProtoAction>  <Name>CoverHandAttack</
Name>  <Damage>4.000000</Damage>  <DamageType>Hand</DamageType>  <ROF>1.500000</ROF>  <DamageBonus type ='Guardia
n'>3.000000</DamageBonus>反怪攻击,3倍加成  <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>反村民,只有0.25倍伤害  <DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害  注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!  </ProtoAction>  <ProtoAction>  <Name>HandAttack</Name>  <Damage>7.000000</Damage>  <DamageType>Hand</DamageType>  <ROF>1.500000</ROF>  <DamageBonus type ='Guardian'>3.000000</DamageBonus>  <HitPercent>20.000000</HitPercent>  <DamageMultiplier>2.000000</DamageMultiplier>  <HitPercentType>CriticalAttack</HitPercentType>  <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>  <DamageBonus type ='Hero'>0.750000</DamageBonus>  </ProtoAction>  <ProtoAction>  <Name>Heal</Name>奇观能力  <Type>Heal</Type>  <Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速,660是……  </ProtoAction>  <ProtoAction>  <Name>RoundhouseAttack</Name>  <Damage>170.000000</Damage>  <DamageType>Hand</DamageType>  <ROF>2.000000</ROF>
  <DamageCap>200.000000</DamageCap>  <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>  <DamageArea>3.000000</DamageArea>  <DamageFlags>GAIAEnemy</DamageFlags>  <DamageBonus type ='MercType2'>0.250000</DamageBonus>  </ProtoAction>  <ProtoAction>  <Name>Stun</Name>打昏  <Damage>30.000000</Damage>  <DamageType>Ranged</DamageType>  <MinRange>0.000000</MinRange>  <MaxRange>16.000000</MaxRange>  <ROF>3.000000</ROF>  </ProtoAction>  <ProtoAction>  <Name>Stun2</Name>再次打昏  <Damage>30.000000</Damage>  <DamageType>Hand</DamageType>  <MinRange>4.000000</MinRange>  <MaxRange>6.000000</MaxRange>  <ROF>3.000000</ROF>  </ProtoAction>  </Unit>  <Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子  注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了……  加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳手了……  加入“<Train row ='0' page ='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了……  <Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子  <Flag>CollidesWithProjectiles</Flag>  <Flag>ApplyHandicapTraining</Flag>  <Flag>CorpseDecays</Flag>  <Flag>ShowGarrisonButton</Flag>  <Flag>DontRotateObstruction</F
lag>  <Flag>ObscuredByUnits</Flag>  <Flag>HeroName2</Flag>  <Flag>RotateInPlace</Flag>  <Flag>ForceBuildingData</Flag>  <Flag>KnockoutDeath</Flag>  <Flag>NotDeleteable</Flag>  <Flag>CanAutoHeal</Flag> 
<Flag>Tracked</Flag>  <Command page ='10' column ='0'>Garrison</Command>  <Command page ='10' column ='2'>Stop</Command>  <Command page ='11' column ='0'>Abilities</Command>  <Tactics>ypchinesemonk.tactics</Tactics>  <ProtoAction>  <Name>Build</Name>  <Rate type ='TradingPost'>3.000000</Rate>  <Rate type ='TownCenter'>1.000000</Rate>  </ProtoAction>  <ProtoAction>  <Name>BuildingAttack</Name>  <Damage>15.000000</Damage>  <DamageType>Siege</DamageType>  <ROF>3.000000</ROF>  <DamageBonus type ='Building'>1.000000</DamageBonus>  </ProtoAction>  <ProtoAction>  <Name>CoverBuildingAttack</Name>  <Damage>8.000000</Damage>  <DamageType>Siege</DamageType>  <ROF>3.000000</ROF>  <DamageBonus type ='Building'>1.000000</DamageBonus>  </ProtoAction>  <ProtoAction>  <Name>CoverHandAttack</Name>  <Damage>4.000000</Damage>  <DamageType>Hand</DamageType>  <ROF>1.500000</ROF>  <DamageBonus type ='Guardian'>3.000000</DamageBonus>反怪攻击,3倍加成  <DamageBonus type ='AbstractVillager'
>0.250000</DamageBonus>反村民,只有0.25倍伤害  <DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害  注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!  </ProtoAction>  <ProtoAction>  <Name>HandAttack</Name>  <Damage>7.000000</Damage>  <DamageType>Hand</DamageType>  <ROF>1.500000</ROF>  <DamageBonus type ='Guardian'>3.000000</DamageBonus>  <HitPercent>20.000000</HitPercent>  <DamageMultiplier>2.000000</DamageMultiplier>  <HitPercentType>CriticalAttack</HitPercentType>  <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>  <DamageBonus type ='Hero'>0.750000</DamageBonus>  </ProtoAction>  <ProtoAction>  <Name>Heal</Name>奇观能力  <Type>Heal</Type>  <Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速,660是……  </ProtoAction>  <ProtoAction>  <Name>RoundhouseAttack</Name>  <Damage>170.000000</Damage>  <DamageType>Hand</DamageType>  <ROF>2.000000</ROF>  <DamageCap>200.000000</DamageCap>  <DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>  <DamageArea>3.000000</DamageArea>  <DamageFlags>GAIAEnemy</DamageFlags>  <DamageBonus type ='MercType2'>0.250000</DamageBonus>  </ProtoAction>  <ProtoAction>  <Name>Stun</Name>打
昏  <Damage>30.000000</Damage>  <DamageType>Ranged</DamageType>  <MinRange>0.000000</MinRange>  <MaxRange>16.000000</MaxRange>  <ROF>3.000000</ROF>  </ProtoAction>  <ProtoAction>  <Name>Stun2</Name>再次打昏  <Damage>30.000000</Damage>  <DamageType>Hand</DamageType>  <MinRange>4.000000</MinRange> 最小射程  <MaxRange>6.000000</MaxRange> 最大射程  <ROF>3.000000</ROF>  </ProtoAc

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