HTML动态爱心代码(带字)
<!doctype html><html><head><meta charset="utf-8"><title>属于宝贝的浪漫</title>
<style>html, body {height: 100%;padding: 0;margin: 0;background: hsl(0, 0%, 0%);}canvas {width: 100%;height: 100%;}</style>
</head><body>
<div ><script src="/gg_bd_ad_720x90.js" type="text/javascript"></script><script src="/follow.js" type="text/javascript"></script></div>
<canvas id="pinkboard"></canvas>
<script>/** Settings*/var settings = {particles: {length: 500, // maximum amount of particlesduration: 2, // particle duration in secvelocity: 100, // particle velocity in pixels/seceffect: -0.75, // play with this for a nice effectsize: 30, // particle size in pixels},};
/** RequestAnimationFrame polyfill by Erik M?ller*/(function(){var b=0;var c=["ms","moz","w
ebkit","o"];for(var a=0;a<c.length&&!questAnimationFrame;++a){questAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!questAnimationFrame){questAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
/** Point class*/var Point = (function() {function Point(x, y) {this.x = (typeof x !== 'undefined') ? x : 0;this.y = (typeof y !== 'undefined') ? y : 0;}Point.prototype.clone = function() {return new Point(this.x, this.y);};Point.prototype.length = function(length) {if (typeof length == 'undefined')return Math.sqrt(this.x * this.x + this.y * this.y);alize();this.x *= length;this.y *= length;return this;};alize = function() {var length = this.length();this.x /= length;this.y /= length;return this;};return Point;})();
/** Particle class*/var Particle = (function() {function Particle() {this.position = new Point();t
his.velocity = new Point();this.acceleration = new Point();this.age = 0;}Particle.prototype.initialize = function(x, y, dx, dy) {this.position.x = x;this.position.y = y;this.velocity.x = dx;this.velocity.y = dy;this.acceleration.x = dx * settings.particles.effect;this.acceleration.y = dy * settings.particles.effect;this.age = 0;};Particle.prototype.update = function(deltaTime) {this.position.x += this.velocity.x * deltaTime;this.position.y += this.velocity.y * deltaTime;this.velocity.x += this.acceleration.x * deltaTime;this.velocity.y += this.acceleration.y * deltaTime;this.age += deltaTime;};Particle.prototype.draw = function(context, image) {function ease(t) {return (--t) * t * t + 1;}var size = image.width * ease(this.age / settings.particles.duration);context.globalAlpha = 1 - this.age / settings.particles.duration;context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);};return Particle;})();
/** ParticlePool class*/var ParticlePool = (function() {var particles,firstActive = 0,firstFree = 0,duration = settings.particles.duration;
function ParticlePool(length) {// create and populate particle poolparticles = new Array(length);for (var i = 0; i < particles.length; i++)particles[i] = new Particle();}ParticlePool.prototype.add = function(x, y, dx, dy) {particles[firstFree].initialize(x, y, dx, dy);
// handle circular queuefirstFree++;if (firstFree == particles.length) firstFree = 0;if (firstActive == firstFree ) firstActive++;if (firstActive == particles.length) firstActive = 0;};ParticlePool.prototype.update = function(deltaTime) {var i;
// update active particlesif (firstActive < firstFree) {for (i = firstActive; i < firstFree; i++)particles[i].update(deltaTime);}if (firstFree < firstActive) {for (i = firstActive; i < particles.length; i++)particles[i].update(deltaTime);for (i = 0; i < firstFree; i++)particles[i].update(deltaTime);}
// remove inactive particleswhile (particles[firstActive].age >= duration && firstActive != firstFree) {firstActive++;if (firstActive == particles.length) firstActive = 0;}
};ParticlePool.prototype.draw = function(context, image) {// draw active particlesif (firstActive < firstFree) {for (i = firstActive; i < firstFree; i++)particles[i].draw(context, image);}if (firstFree < firstActive) {for (i = firstActive; i < particles.length; i++)particles[i].draw(context, image);for (i = 0; i < firstFree; i++)particles[i].draw(context, image);}};return ParticlePool;})();
html frame/** Putting it all together*/(function(canvas) {var context = Context('2d'),particles = new ParticlePool(settings.particles.length),particleRate = settings.particles.length / settings.particles.duration, // particles/sectime;
// get point on heart with -PI <= t <= PIfunction pointOnHeart(t) {return new Point(160 * Math.pow(Math.sin(t), 3),130 * s(t) - 50 * s(2 * t) - 20 * s(3 * t) - 10 * s(4 * t) + 25);}
// creating the particle image using a dummy canvasvar image = (function() {var canvas = ateElement('canvas'),context = Context('2d');canvas.width = setti
ngs.particles.size;canvas.height = settings.particles.size;// helper function to create the pathfunction to(t) {var point = pointOnHeart(t);point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;return point;}// create the pathcontext.beginPath();var t = -Math.PI;var point = to(t);veTo(point.x, point.y);while (t < Math.PI) {t += 0.01; // baby steps!point = to(t);context.lineTo(point.x, point.y);}context.closePath();// create the fillcontext.fillStyle = '#ea80b0';context.fill();// create the imagevar image = new Image();image.src = DataURL();return image;})();
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