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毕业设计(论文)
论文题目基于Java的连连看游戏设计与实现
Thesis Topic
Design and Implementation of Java-Based Link-Game
基于Java的连连看游戏设计与实现
摘要
连连看是一种消除类益智游戏,核心要求是在规定的时间内,消除游戏界面中选中的两张相同的图案,直至完全消除所有图案。这款游戏操作简单(只需单击鼠标左键操作)、面向人广泛,在限时操作的游戏要求下,吸引玩家自发地锻炼观察能力、判断能力和反应能力,故从推出至今颇受欢迎。消除类游戏如今也有很多类型,但连连看游戏因其操作简单依旧广受好评,该游戏不仅能调节精神状态,还能在游戏中锻炼我们的眼力视野和集中力,开发思维能力的同时培养面对困难时具备攻克困难的信心。
此次设计所使用的语言为Java语言,开发环境为JDK
Version1.7.0,开发工具为Eclipse。主要应用Swing组件,Java小程序,事件及接口等。本系统主要是运用Swing组件和事件处理技术,进行界面的绘制,鼠标的操作,以及积分的显示和沙漏的计时的显示等功能。
关键词:游戏;连连看;二维游戏
Design and Implementation of Java-Based Link-Game
Abstract
Link-Game is a kind of tile-matching puzzle games,the core requirement is that within the prescribed period eliminating two selected pictures which clicked on the before and after and had the same pattern until completely eliminating all of the same two.There are numerous reasons why this game is popular since launch as follow.The operation of the game is simple (just need clicking the mouse left key)and facing the crowd is widespread.But also in the limited time,game players have to victory attracts people exercise spontaneously observation ability,judgment ability and the ability to respond to.Now this kind of puzzle games also has a lot of types,but Link-Game because of its simple operati
on is still popular,not only can the game adjust the mental state,but also exercise our eyesight and concentrated force by enjoying the game.Furthermore,it develops the thinking ability.Meanwhile,it cultivates the confidence to overcome difficulties when we face the difficulties.
This design uses Java la nguage,and it’s development environment is the Version 1.7.0 JDK on eclipse,the development tool.This system mainly use Swing components,Java applet,event and interface.By using event handling technology and Swing technology realizes the GUI,the mouse operation,showing the game credits as well as the function that timing as the hourglass.
Keywords: Games; Link-game; Two-dimensional Game
目录
摘要 (2)
Abstract (3)
目录 (4)
1.绪论 (1)
1.1.课题背景 ............................................................................... 错误!未定义书签。
1.2.Java游戏开发的现状 (1)
1.2.1.Java日益趋向成熟 (1)
1.2.2.Java极大的方便了游戏脚本的使用 (2)
1.2.3.Java平台无关特性 (2)
1.2.4.Java在手机游戏开发方面的优势 (2)
1.2.5.Java在网络方面的良好表现 (2)
1.2.6.游戏速度 (3)
1.3.项目开发的目标 (3)
1.4.项目开发的意义 (3)
1.5.本文章节安排 (4)
1.6.本章小结 (5)
2.开发环境和相关技术简介 (6)
2.1.开发环境 (6)
2.1.1.Eclipse (6)
Java (7)
2.1.2. (7)
2.2.相关技术简介 (9)
2.2.1.Eclipse的图形界面开发 (9)
2.2.2.Java技术在游戏开发中的应用 (9)
2.3.本章小结 (14)
3.需求分析 (16)
3.1.可行性分析 (16)
3.1.1.技术可行性 (16)
3.1.2.经济可行性 (16)
3.1.3.社会可行性 (17)
3.1.
4.操作可行性 .................................................................... 错误!未定义书签。
入门的java游戏小程序3.2.连连看游戏需求描述及规则描述 (17)
3.3.系统需求分析 (18)
3.3.1.业务需求 (18)
3.3.2.用户需求 (18)
3.3.3.功能需求 (19)
3.3.4.非功能需求 (21)
3.4.本章小结 (22)
4.概要设计 (23)
4.1.模块设计 (23)
4.1.1.连连看系统总体结构 (23)
4.1.2.连连看系统模各模块介绍 (23)
4.1.3.游戏界面模块 (24)
4.1.4.处理模块 (24)
4.2.确定类 (24)
4.3.游戏素材 (26)
4.3.1.背景图片 (26)
4.3.2.游戏图片 (27)
4.4.本章小结 (28)
5.详细设计和实现 (29)
5.1.界面设计 (29)
5.1.1.界面实现 (29)
5.1.2.倒计时沙漏的设计 (32)
5.2.游戏执行的实现 (34)

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